Nikorasu / PyNBoidsLinks
This is a Boids Simulation, written in Python with Pygame.
☆57Updated 2 years ago
Alternatives and similar repositories for PyNBoids
Users that are interested in PyNBoids are comparing it to the libraries listed below
Sorting:
- A 2D Particle Survival Environment for Deep Reinforcement Learning☆25Updated 5 years ago
- Simple converter for deploying Stable-Baselines3 model to TFLite and/or Coral☆28Updated 3 years ago
- Cellular Automata Environments for Reinforcement Learning☆43Updated 2 months ago
- Proximal Policy Optimization (Continuous Version) in PyTorch.☆28Updated 3 weeks ago
- Implement some reinforcement learning algorithms, test and visualize on Pacman.☆27Updated 6 years ago
- Implementation of Double DQN reinforcement learning for OpenAI Gym environments with PyTorch.☆69Updated last week
- Air to air combat sandbox, created in Python 3 using the HARFANG 3D 2 framework.☆186Updated 4 months ago
- Simple Grid Environment for Gymnasium☆58Updated 3 months ago
- Boid flock multi-agent RL training environment implemented in JAX☆13Updated this week
- OpenAI Gym environment designed for training RL agents to control the flight of a two-dimensional drone.☆51Updated 3 years ago
- Official codebase for Redeeming Intrinsic Rewards via Constrained Policy Optimization☆81Updated 2 years ago
- The implementation of "An Imitative Reinforcement Learning Framework for Autonomous Dogfight"☆27Updated 2 months ago
- Clean baseline implementation of PPO using an episodic TransformerXL memory☆180Updated 11 months ago
- ☆35Updated 5 years ago
- Interactive Multi-Agent Reinforcement Learning Environment for the board game Gobblet using PettingZoo.☆11Updated last year
- PyTorch implementation of D4PG with the SOTA IQN Critic instead of C51. Implementation includes also the extensions Munchausen RL and D2R…☆22Updated 4 years ago
- Lightweight multi-agent gridworld Gym environment☆208Updated last year
- Experiments with transformer based RL algorithms☆22Updated 5 years ago
- General Python implementation of Monte Carlo Tree Search for the use with Open AI Gym environments.☆40Updated 4 years ago
- A modular implementation of PPO, and soon hopefully other algorithms.☆26Updated last year
- DQN-Atari-Agents: Modularized & Parallel PyTorch implementation of several DQN Agents, i.a. DDQN, Dueling DQN, Noisy DQN, C51, Rainbow,…☆123Updated 4 years ago
- Level-based Foraging (LBF): A multi-agent environment for RL☆181Updated 8 months ago
- Old and new Reinforcement Learning algorithms run on the GridUniverse ecosystem☆23Updated 6 years ago
- Code for the paper "D2RL: Deep Dense Architectures for Reinforcement Learning"☆38Updated 4 years ago
- Open-source code for paper CDT: Cascading Decision Trees for Explainable Reinforcement Learning☆38Updated 2 years ago
- Deep Reinforcement Learning Framework done with PyTorch☆36Updated 2 months ago
- ☆23Updated 2 years ago
- PyTorch implementation of some reinforcement learning algorithms: A2C, PPO, Behavioral Cloning from Observation (BCO), GAIL.☆144Updated 3 years ago
- Multi-Robot Warehouse (RWARE): A multi-agent reinforcement learning environment☆374Updated 8 months ago
- Code used to train an augmented auto-encoder (aka denoising auto-encoder with more augmentations) for the DonkeyCar simulator.☆48Updated 2 years ago