Sublime Open Shading Language
☆16Feb 23, 2019Updated 7 years ago
Alternatives and similar repositories for Sublime-Open-Shading-Language
Users that are interested in Sublime-Open-Shading-Language are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Useful Open Shading Language scripts and script generators☆25Sep 24, 2023Updated 2 years ago
- procedural textures for blender (open shading language)☆38Jan 6, 2017Updated 9 years ago
- an "eXtra Small" Python implementation of MaterialX☆47Sep 17, 2020Updated 6 years ago
- An OSL Shader Library For Controllable, Complex, Plausible Materials☆16Jul 21, 2015Updated 11 years ago
- Parse an ascii Nuke file to get information without needing a nuke license.☆28Oct 14, 2021Updated 4 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- OpenGL rendering engine with software configured pipeline☆10Apr 9, 2025Updated last year
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 12 years ago
- An auto discovery and loading script for The Foundry's Nuke Compositing Application.☆14Oct 10, 2011Updated 14 years ago
- Universal Scene Description☆12Sep 25, 2023Updated 2 years ago
- Portable custom ~/.nuke folder. Doesn't pollute a studio's in-house ~/.nuke things. For Nuke from The Foundry.☆12Nov 13, 2024Updated last year
- My self-curated collection of python tools for Nuke.☆12Jun 3, 2014Updated 12 years ago
- A collection of osl shaders☆386Dec 24, 2017Updated 8 years ago
- ☆20Nov 15, 2022Updated 3 years ago
- personal customizations of Foundry Nuke by Steve Molin☆12Feb 27, 2015Updated 11 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Deadline and Unreal plugins to send Unreal jobs on Deadline.☆17Feb 19, 2025Updated last year
- Universal Scene Description☆21Jul 21, 2018Updated 8 years ago
- This is my attempt to convert libnoise to the unreal engine for use in random maps and textures☆11Jun 13, 2019Updated 7 years ago
- Shotgun Toolkit Engine for Blackmagic Fusion https://www.blackmagicdesign.com/products/fusion☆11Mar 9, 2020Updated 6 years ago
- Obq_Shaders for Arnold☆53Jun 25, 2019Updated 7 years ago
- All 3rd party dependencies necessary for building Gaffer☆35Aug 6, 2026Updated last month
- A library for creating media suitable for dailies with burn-ins and slates.☆53Mar 30, 2026Updated 5 months ago
- Provide a plugin with tools to handle ptex files☆16Oct 8, 2015Updated 10 years ago
- The Arnold Syntax Highlighter modules makes it easier to compose and edit Solid Angle Arnold scene source (.ASS) and Arnold Metadata (.MT…☆23Jan 15, 2020Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A script for launching Nuke renderers in the background from inside the Nuke UI.☆16May 23, 2024Updated 2 years ago
- A set of Python scripts for Maya and Mari to send and receive textured meshes☆18Apr 13, 2014Updated 12 years ago
- This application can be used to build, manage, and optimise film making pipelines☆19Oct 23, 2020Updated 5 years ago
- ⚙️ Coding for creative productions.☆17Apr 4, 2023Updated 3 years ago
- Mari tools written in python & Qt☆16Apr 25, 2020Updated 6 years ago
- The Foundry Nuke's *BlinkScript* syntax for Sublime text☆13Mar 24, 2019Updated 7 years ago
- Cryptomatte for Arnold☆56Dec 19, 2023Updated 2 years ago
- Smear out the colour of your A plate to create better edges.☆16Mar 17, 2023Updated 3 years ago
- Shotgun Engine for Katana☆14May 12, 2020Updated 6 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- my local nuke startup environment☆16Sep 14, 2026Updated last week
- Various colour-related stuff (tools for transforms, profiles, LUT's etc)☆17Aug 15, 2013Updated 13 years ago
- Driver for sending arnold frame buffers to Tweak's RV (Righteous Viewer).☆25Aug 23, 2017Updated 9 years ago
- A collection of scripts and tools that I have created during my continued usage of The Foundry's Nuke☆19Sep 21, 2016Updated 10 years ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆14Jul 1, 2024Updated 2 years ago
- dotHiero☆16Oct 2, 2015Updated 10 years ago
- Split exr layers in nuke☆17Dec 2, 2021Updated 4 years ago