Domenicobrz / WebGL-dispersion-caustics
Faking dispersion caustics by accumulating photons in a texture
☆34Updated 6 years ago
Alternatives and similar repositories for WebGL-dispersion-caustics
Users that are interested in WebGL-dispersion-caustics are comparing it to the libraries listed below
Sorting:
- Film emulsion-like rendering transforms for three.js☆41Updated last year
- A collection of VR-ready shader worlds☆48Updated 3 years ago
- Original shader and utilities for three.js☆45Updated 2 months ago
- Faking glass absorption through depth peeling☆20Updated 6 years ago
- ☆17Updated 3 years ago
- ☆23Updated 6 months ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- Get vertex and face data from THREE.Geometry☆41Updated 3 years ago
- ☆13Updated 2 years ago
- Three.js project which explores multifaceted refraction using convex geometries, and the physical phenomena involved in it.☆56Updated 5 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago
- ☆21Updated 8 months ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 6 years ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- ☆26Updated 2 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆66Updated 9 months ago
- Three.js shader experiment that is nice and fluffy☆22Updated 4 years ago
- Bloom blend effect for three.js.☆31Updated 8 years ago
- WebGL dunes demo☆37Updated last year
- GPGPU fluid heightmap simulation☆31Updated 11 months ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆58Updated 7 months ago
- ☆78Updated 2 years ago
- Only One-pass Shader☆26Updated last year
- 🧱 Easily extend native three.js materials with modular and composable shader units and effects, available as a vanilla or React componen…☆37Updated last year
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆33Updated last year
- ☆46Updated 4 years ago
- Tool for extending three.js materials by modifying ShaderLib code.☆42Updated 7 years ago
- Cool demo.☆19Updated 2 years ago
- A Three.js FBO particle system with curl noise.☆16Updated 7 years ago
- Repository containing the expanded version of all three.js shaders.☆15Updated 3 years ago