rocwood / Entitas-Lite
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
☆150Updated 2 years ago
Alternatives and similar repositories for Entitas-Lite:
Users that are interested in Entitas-Lite are comparing it to the libraries listed below
- Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.☆169Updated 5 years ago
- (WIP) Deterministic, Lockstep RTS Engine☆176Updated 5 years ago
- C# Expression Parser for Unity3D☆205Updated last year
- ☆201Updated 3 years ago
- Goal Oriented Action Planning AI in Unity☆59Updated 7 years ago
- A simple and reusable skill system☆251Updated 4 years ago
- Plato is a unity extension skill system.The editor is somehow like the timeline editor.Feel free to use it.☆190Updated 4 years ago
- 🏝 a little framework base on unity and ugui,we use bridges to connect one panel to another panel☆95Updated 6 years ago
- Unity ugui 扩展☆181Updated 3 years ago
- UBind is a value binding component for Unity, which is used to quickly realize the association binding between UI and logical data.☆134Updated 11 months ago
- A deterministic collision lib for lockstep☆93Updated 5 years ago
- Example Unity custom graph editor for editing skill trees.☆126Updated 9 years ago
- A Unity Sprite GPU Instancing Implementation Demo☆124Updated 2 years ago
- Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.☆170Updated 3 years ago
- Some Efficient Code Packages for Unity platform.☆85Updated last year
- skill system for unity☆92Updated 7 years ago
- 基于四叉树的快速易用的U2D碰撞检测系统☆86Updated 3 years ago
- Unity3D简单的战斗Demo,包含一套表现和逻辑完全分离的AI系统。AI系统包括FSM和行为树两种,行为树有一套编辑器可以配置。(QQ群:542703971)☆127Updated 3 years ago
- Charon plugin for Unity. Build-in game data editor, code generator and integration tools for Unity☆97Updated last week
- ☆204Updated 5 years ago
- CatLib lightweight dependency injection container☆191Updated last year
- A deterministic math lib for lockstep game☆65Updated 2 years ago
- ☆120Updated 5 years ago
- ☆126Updated 3 years ago
- effient,easy use Mask Component compare to Unity Mask, cost less drawcall and lower pixel fill rate.☆205Updated 7 years ago
- A gc-free closure implementation for unity☆85Updated 6 years ago
- EditorWindow的多子窗口实现☆131Updated last year
- Unity3D uGUI mvvm databinding via the standard IXChanged interfaces used in wpf (INotifyPropertyChanged, INotifyCollectionChanged, etc)☆214Updated 3 years ago
- Unity 新手引导☆109Updated 5 years ago
- Unity engine DOTS UI solution☆407Updated 5 years ago