MauriceGit / Water_SimulationLinks
Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.
☆154Updated 9 years ago
Alternatives and similar repositories for Water_Simulation
Users that are interested in Water_Simulation are comparing it to the libraries listed below
Sorting:
- A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.☆238Updated 9 years ago
- Cloth-Visualization via particle-simulation.☆82Updated 9 years ago
- Micro simple Rasterizer in a single C++11 header file.☆345Updated 6 years ago
- Pretty visualizations for ray tracing algorithms☆139Updated 8 years ago
- Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.☆268Updated 9 years ago
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆340Updated 9 years ago
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 9 years ago
- a 3D renderer written in C++☆154Updated 8 years ago
- Cute little deferred shading implementation.☆140Updated 6 years ago
- Procedural Generation of Rocks in WebGL☆103Updated 9 years ago
- ☆141Updated 8 years ago
- A ray-tracer with a simple scene description language for easily generating beautiful images.☆116Updated last year
- Real-time rendering research framework☆218Updated 7 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- Business card raytracer / eventual IOCCC winner☆175Updated 8 years ago
- C99 heightmap utilities.☆480Updated 4 years ago
- Voxel Quest Isometric Small (No Large Files)☆286Updated 8 years ago
- A small software graphics renderer☆87Updated 7 years ago
- A particle simulator written with C++ SFML OpenGL and demonstrating my ability to mess up code☆82Updated 8 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆99Updated 8 years ago
- First version of the Voxel Quest engine (isometric)☆360Updated 8 years ago
- 3D isometric roguelike shooter☆50Updated 9 years ago
- Simple POC of PCG voxel-engine☆145Updated 10 years ago
- Minimal OpenGL 3.3 core profile demo☆99Updated 9 years ago
- Isosurface extraction using Marching Cubes and pure WebGL.☆70Updated 5 years ago
- A potpourri of various code I want to release online☆259Updated 5 years ago
- very last engine ever☆204Updated 3 years ago
- Computer Graphics Topics: Bézier curves, OpenGL, Ray Tracing, etc☆138Updated 5 years ago
- Multi-monitors / HID handling / everything you need for an OpenGL application or game under Windows/Mac/Linux☆23Updated 2 years ago
- Dead Simple OpenCL☆430Updated 9 years ago