UltravioletFramework / ultravioletLinks
The Ultraviolet Framework is a .NET game development framework written in C#.
☆551Updated 2 years ago
Alternatives and similar repositories for ultraviolet
Users that are interested in ultraviolet are comparing it to the libraries listed below
Sorting:
- UI system for MonoGame projects.☆504Updated last year
- Official binding of SFML for .Net languages☆567Updated 3 weeks ago
- UI Library for MonoGame, FNA and Stride☆811Updated this week
- 2D lighting with soft shadows for MonoGame☆335Updated 3 years ago
- 2D collision detection system.☆379Updated 2 years ago
- MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much …☆301Updated last month
- MonoGame/FNA Library that extends functionality of the SpriteFont.☆147Updated 9 months ago
- A general-purpose 3D game engine with editor, built with .NET Core☆318Updated 5 years ago
- C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool☆336Updated 3 years ago
- Foxes made Monogame easy.☆436Updated last month
- A Monogame Content Pipeline enhancer.☆220Updated 10 months ago
- Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.☆238Updated 4 years ago
- a 2D Game Development Framework☆1,426Updated 4 months ago
- This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained☆180Updated 7 years ago
- OpenGL 4 Bindings (partially based on OpenTK) for C#☆233Updated 2 years ago
- Shader Editor for MonoGame's Effects☆82Updated 6 years ago
- Quake-style console for MonoGame☆96Updated 3 years ago
- C# port of https://github.com/memononen/fontstash☆306Updated 3 weeks ago
- SDL2# - C# Wrapper for SDL2☆1,096Updated last year
- A bloom filter module, which can easily be added to existing applications. Solution includes sample☆105Updated 2 years ago
- Modern OpenGL bindings for C#.☆602Updated last month
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆721Updated last year
- C# bindings for the bgfx graphics library☆169Updated 3 years ago
- XNA re-imagined.☆94Updated 9 months ago
- .NET Console Graphics Engine☆368Updated 4 years ago
- Animated User Interface library for Monogame☆74Updated 6 years ago
- Samples and demos of various Nez features☆157Updated 6 months ago
- UI library for MonoGame.☆200Updated 11 months ago
- C# Realtime GUI System☆145Updated last year
- An efficient and easy to implement synchronization layer for multiplayer games☆71Updated last month