MarcusMathiassen / BasicRaytracer30minLinks
https://youtu.be/ARn_yhgk7aE
☆50Updated 8 years ago
Alternatives and similar repositories for BasicRaytracer30min
Users that are interested in BasicRaytracer30min are comparing it to the libraries listed below
Sorting:
- Yet another (but better) modern OpenGL hello world☆83Updated 6 years ago
- CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++☆64Updated 2 years ago
- My software-only 3D renderer and raytracer (aka "TTSIOD renderer")☆168Updated 3 weeks ago
- Enter the world of rasterization with simple hands-on code☆66Updated 5 years ago
- 3D Game Engine written in C++ using OpenGL.☆34Updated 8 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated this week
- Emulator for NES/GB/Chip-8 written in C++.☆29Updated 3 years ago
- Generates Cycloids that sum up to any 2D shape using Fourier transform☆44Updated 4 years ago
- Real-time hybrid engine written in C++☆28Updated 7 years ago
- Real-time fluid simulation engine running on GPU with Vulkan☆111Updated last year
- 🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)☆106Updated 2 years ago
- A 3D software renderer built from scratch in C++ for learning purposes.☆47Updated 4 years ago
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated last week
- Global illumination path tracer in C++☆30Updated 5 years ago
- My very first ray tracer implementation.☆127Updated 6 years ago
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆107Updated 8 years ago
- Cute little physics engine.☆63Updated 8 years ago
- A simple voxel engine written from the ground up in C++ and OpenGL☆232Updated 3 years ago
- Simple ASCII renderer, because it's fun☆127Updated last year
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆100Updated 4 years ago
- One header library for rendering text via OpenGL API☆22Updated 5 years ago
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆76Updated 9 years ago
- Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V☆52Updated 4 years ago
- Hardware accelerated voxel ray marching☆38Updated 4 years ago
- Vulkan demos and tutorials.☆71Updated 8 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆77Updated 4 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 5 years ago
- Platform game concept made with the Delta engine.☆62Updated 3 years ago