A standalone utility for rendering glsl shaders from shadertoy.
☆41Feb 1, 2026Updated last month
Alternatives and similar repositories for shadertoy
Users that are interested in shadertoy are comparing it to the libraries listed below
Sorting:
- Simple, single-file, nibble-based, adaptive rANS library with SSE2-accelerated modeling☆23Jan 23, 2019Updated 7 years ago
- OpenGL ES 2.0 soft rendering pipeline implemented in C++.☆11Aug 15, 2019Updated 6 years ago
- Save and load ILD files for use with laser projectors☆12Dec 9, 2021Updated 4 years ago
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago
- Unofficial ShaderToy live viewer☆15Jul 30, 2025Updated 7 months ago
- Dynamic, Contiguous-Memory Objects Pool☆12Mar 9, 2018Updated 8 years ago
- Development environment for ImGui.☆20Sep 1, 2018Updated 7 years ago
- OpenGL metaball rendering.☆16Jun 8, 2017Updated 8 years ago
- Zig + Sokol + ImGui☆11Oct 14, 2019Updated 6 years ago
- This is a soon to be 3D game engine written in C++ with Vulkan as its main rendering API. It is intended for Linux and Windows.☆21Apr 21, 2023Updated 2 years ago
- GLSL implementation of the Cook-Torrance shader model☆16Mar 2, 2024Updated 2 years ago
- using C, no external dependencies☆80Feb 11, 2026Updated 3 weeks ago
- ☆61Jan 3, 2026Updated 2 months ago
- A-Chaos Lib in openFrameworks. A Library of Strange Attractors. 2004, 2012, 2015☆18Mar 23, 2016Updated 9 years ago
- Forward+ Renderer☆16Jun 30, 2018Updated 7 years ago
- OpenGL 2D Normal Map and Shadow demo (old CS assignment, bad code, don't judge!)☆20Dec 16, 2021Updated 4 years ago
- Cascaded Exponential shadow mapping using OpenGL and C++.☆22Aug 24, 2019Updated 6 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆25Jun 9, 2024Updated last year
- An open source, cross platform game engine written in C++ with Vulkan API rendering backend☆16Feb 27, 2026Updated last week
- Home of the Lava graphics shader language compiler and other tools☆19Oct 22, 2015Updated 10 years ago
- a modern terminal client☆37Jul 19, 2017Updated 8 years ago
- A curated list of awesome open-source remakes of old games.☆22Dec 22, 2019Updated 6 years ago
- A live GLSL programming environment on windows☆23Oct 3, 2018Updated 7 years ago
- Async primitives library for C++20☆19Feb 21, 2026Updated 2 weeks ago
- Portable, single-file, 2D/3D vector/quaternion/matrix math library☆45Jan 12, 2021Updated 5 years ago
- Job system (requires C++11)☆51Sep 6, 2020Updated 5 years ago
- onut. A little framework to make games in C++ or JavaScript☆49Updated this week
- rans optimized tricks☆26Apr 27, 2018Updated 7 years ago
- libio is a cross platform high performance io library written in C. It provides ability to write event driven servers and applications wi…☆18May 23, 2025Updated 9 months ago
- Cross-Platform Game Engine written in C++ that supports OpenGL.☆23Feb 12, 2026Updated 3 weeks ago
- Code-driven rendering playground; mostly defunct now☆54Jun 8, 2022Updated 3 years ago
- a cross-platform 3D graphics engine☆19Jul 14, 2018Updated 7 years ago
- Cross-platform C++ game engine.☆27Nov 29, 2025Updated 3 months ago
- A shader that simulates atmospheric scattering and its effect on clouds.☆21Sep 7, 2015Updated 10 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆25Oct 23, 2019Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Feb 27, 2020Updated 6 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Jan 3, 2023Updated 3 years ago
- single-header c++ math library☆110May 24, 2020Updated 5 years ago
- Suggestive Contours GPU Implementation☆31Feb 15, 2023Updated 3 years ago