A perlin noise terrain generator built with OpenGL
☆54Sep 12, 2022Updated 3 years ago
Alternatives and similar repositories for atlas
Users that are interested in atlas are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Vulkan rendering engine☆30Sep 29, 2020Updated 5 years ago
- An adaptation of Peter Shirley's "Raytracing in one Weekend" to use modern C++ features & the standard library.☆11Jul 11, 2019Updated 6 years ago
- Notes on updating pbrt-v3 exporters to pbrt-v4☆10Aug 5, 2022Updated 3 years ago
- A Vulkan game engine. Somewhat inspired by Quake/Source Engine.☆11Feb 17, 2023Updated 3 years ago
- Create 3D models of Lissajous knots.☆24Nov 7, 2019Updated 6 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- ☆18Dec 11, 2017Updated 8 years ago
- Procedural terrain generator with tessellation | C++ OpenGL 4.1☆132Jan 31, 2021Updated 5 years ago
- A ray tracer implemented in C++ capable of rendering scenes described by a Lua based DSL. Developed as a project for the CS488 course.☆15Jul 24, 2015Updated 10 years ago
- Vulkan raytracer/horror escape room☆14Jan 30, 2026Updated 4 months ago
- A javascript library for creating and rendering (with THREE.js) voxel objects.☆18Oct 19, 2014Updated 11 years ago
- Vulkan game engine for Windows and Android☆24May 4, 2026Updated last month
- ☆19Updated this week
- ☆16Aug 8, 2015Updated 10 years ago
- Tiny Climate Simulation☆29Aug 5, 2020Updated 5 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆28Updated this week
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Feb 25, 2020Updated 6 years ago
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Mar 8, 2022Updated 4 years ago
- Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling…☆11Aug 17, 2022Updated 3 years ago
- Vulkan version of ALAG 2.5D PBR shading engine☆49Oct 30, 2018Updated 7 years ago
- An asynchronous-based finite state machine for Unity.☆14Jul 20, 2023Updated 2 years ago
- R package for Visvalingam Line Simplification☆11May 10, 2022Updated 4 years ago
- A place for me to experiment/build an entire game engine from scratch☆23May 31, 2019Updated 7 years ago
- ☆15Jun 18, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A shader system built using staged metaprogramming☆15Jul 9, 2022Updated 3 years ago
- A simple raymarching postprocessing stack effect.☆15Jul 7, 2019Updated 6 years ago
- Packaging a full-stack Clojure web app for production☆16Apr 22, 2022Updated 4 years ago
- A collection of utlitity functions designed to facilitate creating 3D games with Vulkan and SDL. The Main Branch is basic. Taken as a wh…☆25Jun 1, 2026Updated last week
- Framework for creating desktop applications with OpenGL and ImGui☆16Oct 19, 2021Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago
- A physically based offline renderer☆10Jan 7, 2024Updated 2 years ago
- Processing LWJGL library☆15Apr 3, 2019Updated 7 years ago
- Various utilities by A.I. (Aleric Inglewood). Includes Singleton (global object management) and AIAlert (exception based error reporting)☆10May 31, 2026Updated last week
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A 3D Game Engine with a Lua scripting system☆12Jul 2, 2020Updated 5 years ago
- A basic, realtime GPU Ray Tracer using the Vulkan API.☆20Jan 24, 2018Updated 8 years ago
- WebUSB demo: control a LED on a USB stick via a website using Arduino Pro Micro☆12Nov 16, 2021Updated 4 years ago
- DNS resolver written in C using sockets☆11Dec 10, 2013Updated 12 years ago
- Tiny macropad for the Voyager family☆13Aug 9, 2019Updated 6 years ago
- ☆13Jun 5, 2024Updated 2 years ago
- Remake of the original Frogger game.☆10Sep 17, 2021Updated 4 years ago