Lecrapouille / OpenGlassBoxLinks
[Lib][Version 0.2.0][Functional] Sandbox implementation of the simulation engine behind SimCity 5 (GlassBox)
☆39Updated 11 months ago
Alternatives and similar repositories for OpenGlassBox
Users that are interested in OpenGlassBox are comparing it to the libraries listed below
Sorting:
- Simple implementation of the technology behind SimCity 5 (GlassBox)☆13Updated 11 years ago
- An Open Source Voxel RPG☆40Updated 2 weeks ago
- ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.☆14Updated this week
- ⛰️: Sandbox game support.☆32Updated last year
- SnaX Game Engine - Open Source☆23Updated last year
- A generic C# reader for MagicaVoxel's vox file format☆29Updated 3 years ago
- Collection of small prototype/code exploration projects☆33Updated 2 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆66Updated 7 years ago
- Wing Commander Saga: Darkest Dawn Source Code☆17Updated 10 years ago
- Slice a MagicaVoxel project into smaller volumes☆17Updated 3 years ago
- Resources and info about open source city builder games.☆32Updated 7 years ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆10Updated 4 years ago
- Tech demo for testing JSON-loaded game data☆75Updated 4 years ago
- Interactive erosion in Unity☆16Updated 2 years ago
- A universal scripting API for flecs on all languages that compile to WebAssembly☆60Updated 10 months ago
- Example source code for "Creating a first person shooter that scales to a million players"☆40Updated last year
- Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.☆45Updated 3 months ago
- A library for using JugiMap maps in game development engines.☆18Updated 3 years ago
- game engine based on raylib+EnTT libraries, end goal of creating a tactical RPG☆17Updated 3 years ago
- Mesh 모델을 Voxel화 하여 보여주는 프로그램☆26Updated 3 years ago
- A simple framework for automating content pipelines for indie games☆13Updated last year
- A screen space ambient occlusion (SSAO) algorithm☆9Updated 5 years ago
- C# Game engine using Raylib-CS + Entitas lite as an ECS. Has its own UI and content system.☆13Updated 5 months ago
- Procedural world generator written in C++. Uses SFML for map rendering.☆36Updated 5 years ago
- VoxelEngine with destruction physics for Unity☆13Updated last month
- Infinite world using MDC☆19Updated 8 years ago
- Small runner game made with Flax Engine☆9Updated 4 years ago
- A set of utility classes and extension methods in C#☆17Updated 9 years ago
- Model anything starting from a single 1x1x1 block☆14Updated 8 years ago
- A Room Generator based on a CSP Solver☆10Updated 2 years ago