federicodangelo / MultiAgentSimulationLinks
Simple implementation of the technology behind SimCity 5 (GlassBox)
☆13Updated 12 years ago
Alternatives and similar repositories for MultiAgentSimulation
Users that are interested in MultiAgentSimulation are comparing it to the libraries listed below
Sorting:
- Resources and info about open source city builder games.☆34Updated 7 years ago
- [Lib][Version 0.2.0][Functional] Sandbox implementation of the simulation engine behind SimCity 5 (GlassBox)☆42Updated 4 months ago
- ☆39Updated 6 years ago
- ☆16Updated 8 years ago
- Aliens vs. Predator Gold source code☆13Updated 13 years ago
- Tech demo for testing JSON-loaded game data☆75Updated 5 years ago
- An implementation of heightmap-based terrain generation algorithms.☆36Updated 6 years ago
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆51Updated 5 years ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆50Updated 5 years ago
- A simple entity-component roguelike template, made in Unity.☆23Updated 5 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- Terrain Generator with Erosion☆44Updated 6 years ago
- ☆12Updated 8 years ago
- Quake One built from scratch in Unity☆58Updated 5 years ago
- World Generator Tutorial Part 2 - Unity C#☆20Updated 9 years ago
- An open source terrain generation suite.☆42Updated 5 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆68Updated 8 years ago
- Project for bachelor's thesis "Procedural City Generation Tool With Unity Game Engine" by Henri Viitanen☆27Updated 9 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆48Updated 10 years ago
- Unity version of Micropolis rewritten from the ground up☆93Updated 5 years ago
- ☆16Updated 10 years ago
- A procedural dungeon generator with connected paths created from a spanning tree☆73Updated 4 years ago
- ☆26Updated last year
- 3D procedural planet generator☆29Updated 11 years ago
- One voxel engine to rule them all and in Unity3D bind them.☆19Updated 9 years ago
- Procedural city and terrain map generator on Unity3D | University project for Artificial Intelligence for Videogames course☆14Updated 3 years ago
- Graphics system agnostic game engine core☆20Updated 6 years ago
- Planet Explorers Source Project☆72Updated 5 years ago
- SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space☆10Updated 8 years ago
- A voxel game prototype made with Unity☆52Updated 7 years ago