federicodangelo / MultiAgentSimulation
Simple implementation of the technology behind SimCity 5 (GlassBox)
☆13Updated 11 years ago
Alternatives and similar repositories for MultiAgentSimulation:
Users that are interested in MultiAgentSimulation are comparing it to the libraries listed below
- [Lib][Version 0.2.0][Functional] Sandbox implementation of the simulation engine behind SimCity 5 (GlassBox)☆38Updated 9 months ago
- A simple entity-component roguelike template, made in Unity.☆23Updated 5 years ago
- Programming an RTS Game With Direct3D☆13Updated 5 years ago
- World Generator Tutorial Part 1 - Unity C#☆36Updated 5 years ago
- Open Source road mesh generator script for Unity☆36Updated 8 years ago
- Polygon Map generation based on Red Blob Games Article☆57Updated 3 years ago
- https://lexdev.net/tutorials/case_studies/gears_hammerofdawn.html☆16Updated 4 years ago
- Unity Editor extension for drawing grids☆27Updated 7 years ago
- World Generator Tutorial Part 2 - Unity C#☆19Updated 9 years ago
- A set of utility classes and extension methods in C#☆17Updated 9 years ago
- 3D procedural planet generator☆29Updated 10 years ago
- [Deprecated] SpatialOS SDK for Unity Pirates Tutorial☆41Updated 6 years ago
- GOAP☆118Updated 9 years ago
- ☆15Updated 8 years ago
- SharpDX earth-size planetary terrain achieved through 3d noise, cubicle quadtrees, and double-precision simulation space☆10Updated 8 years ago
- Extensions to the Fluid Hierarchial Task Network☆20Updated 11 months ago
- SnaX Game Engine - Open Source☆23Updated last year
- An extension for Event-Driven Behavior Trees to facilitate NPC coordination in Unity☆16Updated 3 weeks ago
- Minimal HTN AI implementation for Unity3d.☆29Updated 5 years ago
- 4X turn based strategy☆32Updated 2 years ago
- Unity3D pluggin allowing you to build minecraft-like planets. No coding skills required !☆42Updated 7 years ago
- This is my thesis project... It's all about building stuff procedurally!☆28Updated 9 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆97Updated 4 months ago
- Convert terrain tiles to procedural corner Wang tilesets☆66Updated 7 years ago
- ☆24Updated 5 years ago
- Dungeon Generation using a BSP Tree in Unity☆25Updated 11 years ago
- Free open-source math library for games.☆43Updated 8 years ago
- Gridpath is a MIT licensed multithreaded 2D implementation of A*☆35Updated last year
- Survival roguelike game with huge world generation.☆28Updated 2 years ago
- ☆16Updated 9 years ago