Nul-led / bevy_web_keepaliveLinks
Bevy plugins to keep a bevy app running in the browser despite not being visible
☆17Updated 3 weeks ago
Alternatives and similar repositories for bevy_web_keepalive
Users that are interested in bevy_web_keepalive are comparing it to the libraries listed below
Sorting:
- Cross-platform ergonomic abstractions for async programming in Bevy.☆81Updated 3 weeks ago
- Allows you to use coroutine in Bevy☆71Updated last week
- A simple, multi-platform WebRTC networking library for client<->server topologies using Bevy.☆40Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆55Updated 3 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆107Updated 2 weeks ago
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 7 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆78Updated 3 weeks ago
- File system dialogs for loading and saving files using the Bevy game engine☆28Updated 3 weeks ago
- ☆61Updated last year
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆59Updated this week
- ☆26Updated last year
- Fine-grained reactivity framework for Bevy.☆123Updated 7 months ago
- Blazingly fast, schema based human-readable serialization crate for the bevy engine.☆31Updated last month
- A bevy plugin for creating grids, for debugging purposes☆34Updated 3 weeks ago
- Reactive UI framework for Bevy game engine☆59Updated last year
- A sprouting integration of the Firewheel audio engine☆82Updated this week
- Woodpecker UI is a Bevy ECS driven user interface crate.☆68Updated 4 months ago
- Bevy asset loader that transparently supports loading over http(s)☆96Updated 3 weeks ago
- cargo-generate template for a very simple bevy project. No optional features, fast compiles active, only bevy.☆29Updated 5 months ago
- A Bevy library for executing various actions in a sequence.☆48Updated 3 weeks ago
- ☆57Updated 11 months ago
- ☆49Updated 2 weeks ago
- ☆33Updated last month
- ☆111Updated 8 months ago
- A very bevy metaframework 🦄☆92Updated this week
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆36Updated last week
- Input capture and playback functionality for the Bevy game engine.☆34Updated 10 months ago
- Reactivity primitives for Bevy☆30Updated 4 months ago
- Bevy WASM component model bridge☆36Updated this week
- ☆33Updated last year