Nul-led / bevy_web_keepaliveLinks
Bevy plugins to keep a bevy app running in the browser despite not being visible
☆18Updated 2 months ago
Alternatives and similar repositories for bevy_web_keepalive
Users that are interested in bevy_web_keepalive are comparing it to the libraries listed below
Sorting:
- Cross-platform ergonomic abstractions for async programming in Bevy.☆82Updated 2 weeks ago
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆57Updated 5 months ago
- Bevy modding engine powered by WASI☆41Updated 2 weeks ago
- ☆26Updated last year
- A sprouting integration of the Firewheel audio engine☆88Updated 3 weeks ago
- Allows you to use coroutine in Bevy☆72Updated last month
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆31Updated 8 months ago
- File system dialogs for loading and saving files using the Bevy game engine☆28Updated 2 months ago
- A simple, multi-platform WebRTC networking library for client<->server topologies using Bevy.☆40Updated last year
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆82Updated 3 weeks ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆112Updated last month
- A flexible `bevy_state` alternative☆31Updated 2 months ago
- Woodpecker UI is a Bevy ECS driven user interface crate.☆69Updated 6 months ago
- ☆33Updated 2 months ago
- ☆61Updated last year
- cargo-generate template for a very simple bevy project. No optional features, fast compiles active, only bevy.☆29Updated 6 months ago
- A folk technology framework☆96Updated this week
- ☆51Updated last week
- On-screen diagnostics☆111Updated 7 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆65Updated last month
- A Bevy library for executing various actions in a sequence.☆49Updated 2 months ago
- ☆111Updated 10 months ago
- A flexible networking crate for Bevy.☆45Updated 11 months ago
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆38Updated 2 weeks ago
- Billboard text and texture support for bevy☆104Updated last year
- ☆27Updated last year
- Bevy asset loader that transparently supports loading over http(s)☆96Updated 2 months ago
- Fine-grained reactivity framework for Bevy.☆123Updated 9 months ago
- Microlibrary for adding anchoring to UI☆47Updated last month
- Reactive UI framework for Bevy game engine☆58Updated last year