Nul-led / bevy_web_keepaliveLinks
Bevy plugins to keep a bevy app running in the browser despite not being visible
☆16Updated last month
Alternatives and similar repositories for bevy_web_keepalive
Users that are interested in bevy_web_keepalive are comparing it to the libraries listed below
Sorting:
- Bevy WASM component model bridge☆36Updated this week
- Cross-platform ergonomic abstractions for async programming in Bevy.☆80Updated 4 months ago
- A simple, multi-platform WebRTC networking library for client<->server topologies using Bevy.☆40Updated last year
- An ergonomic way to spawn entity hierarchies using component hooks and the magic of the type system☆54Updated 2 months ago
- Asynchronous operations for Bevy Engine☆67Updated last year
- Allows you to use coroutine in Bevy☆70Updated 2 months ago
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆78Updated this week
- A sprouting integration of the Firewheel audio engine☆78Updated this week
- A `Cow`-like data structure where owned data is stored inside an `Arc`.☆30Updated 6 months ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆105Updated 2 weeks ago
- Reactive UI framework for Bevy game engine☆59Updated last year
- A bevy plugin for creating grids, for debugging purposes☆34Updated last week
- ☆26Updated last year
- File system dialogs for loading and saving files using the Bevy game engine☆28Updated this week
- A very bevy metaframework 🦄☆84Updated this week
- ☆61Updated last year
- ☆33Updated last week
- A flexible networking crate for Bevy.☆45Updated 9 months ago
- Fine-grained reactivity framework for Bevy.☆123Updated 7 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆55Updated last month
- ☆57Updated 10 months ago
- A Bevy library for executing various actions in a sequence.☆48Updated last week
- Input capture and playback functionality for the Bevy game engine.☆34Updated 10 months ago
- ☆26Updated last year
- Role-playing game engine written in Rust.☆30Updated 9 months ago
- ☆111Updated 8 months ago
- Simple integration of a Tokio runtime into a Bevy app for background processing.☆74Updated 5 months ago
- cargo-generate template for a very simple bevy project. No optional features, fast compiles active, only bevy.☆29Updated 4 months ago
- Cloth engine for Bevy☆100Updated 9 months ago
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆71Updated last week