LRLVEC / BlackHoleRenderingLinks
Render a black hole.
☆13Updated 3 years ago
Alternatives and similar repositories for BlackHoleRendering
Users that are interested in BlackHoleRendering are comparing it to the libraries listed below
Sorting:
- An implemention of parallel marching cubes algorithm by CUDA☆10Updated 3 years ago
- A very simple PBR Path Tracing Renderer.☆128Updated 2 years ago
- A lens editor and simulator for fun.☆109Updated 2 years ago
- A realtime raytracing blackhole renderer☆58Updated 6 years ago
- 非欧几何世界中的渲染引擎☆98Updated 3 years ago
- LaTeX lab report template / 普物实验报告 - 2016年☆9Updated 8 years ago
- ☆31Updated 2 years ago
- A demo illustrating how to use Taichi as an AOT shader compiler☆73Updated 4 months ago
- A fast python implementation of Ray Tracing in One Weekend using python and Taichi☆195Updated 2 years ago
- Python implementation of the ASFLIP advection method☆159Updated 7 months ago
- This project provides a WebGL2 shader to render a non-rotating black hole with an accretion disc and background stars.☆168Updated 4 years ago
- ☆41Updated 9 months ago
- A Taichi extension library providing a set of GLSL-alike helper functions☆69Updated 3 years ago
- Interactive surface flow toy implemented in Taichi☆67Updated 2 years ago
- This is the repository for codes in paper "ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor"☆11Updated last year
- Soft2D: A 2D multi-material continuum physics engine designed for real-time applications.☆52Updated last year
- my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++☆244Updated 6 years ago
- My web development.☆63Updated 5 years ago
- ☆84Updated 2 years ago
- Rust frontend to LuisaCompute and more!☆56Updated 7 months ago
- ☆236Updated 3 years ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated last year
- A ray tracing render implemented using Taichi language.☆69Updated 2 years ago
- Shader Playground on LuisaCompute☆12Updated 2 years ago
- try to reimplement Euler based fluid☆48Updated 4 years ago
- A physical eigen to simulate free surface water☆31Updated 4 years ago
- ☀️ The Rosetta smallpt (small path tracing) project☆105Updated last year
- ☆57Updated 3 years ago
- 太极程序动画:光线追踪传送门☆30Updated 2 years ago
- A GPU Ray Tracer☆50Updated 4 years ago