fyr233 / nonEuclidGraphics
非欧几何世界中的渲染引擎
☆96Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for nonEuclidGraphics
- A realtime raytracing blackhole renderer☆58Updated 5 years ago
- 2d物理引擎☆33Updated last year
- The Luna Engine v0.6 Source Code.☆210Updated last year
- Physics2D - Simple 2D Physics Simulation for Blog Tutorials.☆82Updated last year
- A 2D rigid body physics engine.☆90Updated 7 years ago
- ☆64Updated 2 years ago
- A unified particle framework similar to NVIDIA FleX.☆129Updated 9 years ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 3 years ago
- Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.☆70Updated 5 years ago
- an elegant, high-performance and user-friendly halfedge data structure☆81Updated 3 years ago
- 用C++和DirectX 11实现的GAMES202作业☆64Updated 3 years ago
- notes and related materials for GAMES103☆67Updated 2 years ago
- ☆56Updated last week
- Tiny 2D physics engine☆124Updated 2 years ago
- exercises of CG class teached by Prof LiGang Liu in 2018☆19Updated 6 years ago
- Utopia Game Engine 无境游戏引擎☆490Updated 2 years ago
- A ray tracing render implemented using Taichi language.☆63Updated last year
- Position Based Fluids CUDA implementation☆130Updated 2 years ago
- OpenGL Exercise☆19Updated 5 years ago
- CPU & GPU RTX based on OpenGL☆392Updated 4 years ago
- GPU Physically Based Renderer (OpenGL Base) [2021-2022]☆70Updated 2 years ago
- My cpu offline renderer for learning.☆126Updated last month
- A raytrace framework using taichi language☆84Updated 2 years ago
- Fluid Simulation Using Stable-Fluid Method☆25Updated 3 months ago
- Code Replicability in Computer Graphics☆200Updated 2 years ago
- Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang☆57Updated 3 years ago
- Not so tiny path tracer☆23Updated last year
- Implementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0☆105Updated 6 years ago