fyr233 / nonEuclidGraphicsLinks
非欧几何世界中的渲染引擎
☆98Updated 4 years ago
Alternatives and similar repositories for nonEuclidGraphics
Users that are interested in nonEuclidGraphics are comparing it to the libraries listed below
Sorting:
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆457Updated 2 years ago
- Utopia Game Engine 无境游戏引擎☆494Updated 3 years ago
- The Luna Engine v0.6 Source Code.☆216Updated 2 years ago
- A realtime raytracing blackhole renderer☆59Updated 6 years ago
- Advanced Physics Engines 2020: A Hands-on Tutorial☆582Updated 5 years ago
- Position Based Fluids CUDA implementation☆139Updated 4 years ago
- exercises of CG class teached by Prof LiGang Liu in 2018☆19Updated 7 years ago
- Code Replicability in Computer Graphics☆205Updated 3 years ago
- CPU & GPU RTX based on OpenGL☆400Updated 5 years ago
- Physics2D - Simple 2D Physics Simulation for Blog Tutorials.☆95Updated 2 years ago
- Ubpa CMake☆23Updated 2 months ago
- A unified particle framework similar to NVIDIA FleX.☆132Updated 10 years ago
- ☆73Updated 4 years ago
- 🤸🏾♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛☆504Updated last year
- My offline renderer for learning.☆145Updated 2 months ago
- My web development.☆63Updated 5 years ago
- ☆55Updated 2 weeks ago
- 2d物理引擎☆37Updated 2 years ago
- notes and related materials for GAMES103☆78Updated 3 years ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 4 years ago
- App of RTR, PTR and Editor☆799Updated 3 years ago
- Ubpa Graphics Mathematics☆328Updated 3 years ago
- A ray tracing render implemented using Taichi language.☆71Updated 3 years ago
- An Awesome Visual Path Tracer. 可视化路径追踪渲染器☆96Updated 3 years ago
- Research project of Ciallo for SIGGRAPH publication☆596Updated 2 months ago
- Efficient and Conservative Fluids Using Bidirectional Mapping☆361Updated 6 years ago
- GAMES 102☆288Updated 3 years ago
- An offline ray tracing-based renderer for fun☆64Updated 4 years ago
- A very simple PBR Path Tracing Renderer.☆131Updated 2 years ago
- A Neural Volumetric Renderer☆253Updated last year