fyr233 / nonEuclidGraphicsLinks
非欧几何世界中的渲染引擎
☆98Updated 3 years ago
Alternatives and similar repositories for nonEuclidGraphics
Users that are interested in nonEuclidGraphics are comparing it to the libraries listed below
Sorting:
- A realtime raytracing blackhole renderer☆58Updated 6 years ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆455Updated 2 years ago
- Code Replicability in Computer Graphics☆204Updated 3 years ago
- Position Based Fluids CUDA implementation☆137Updated 3 years ago
- Ubpa CMake☆23Updated 3 years ago
- The Luna Engine v0.6 Source Code.☆215Updated 2 years ago
- Advanced Physics Engines 2020: A Hands-on Tutorial☆572Updated 4 years ago
- Utopia Game Engine 无境游戏引擎☆491Updated 3 years ago
- ☆73Updated 3 years ago
- notes and assignments of CG (CMU 15-462/662)☆92Updated 4 years ago
- 2d物理引擎☆36Updated 2 years ago
- My web development.☆63Updated 5 years ago
- GAMES 101.☆57Updated 4 years ago
- A unified particle framework similar to NVIDIA FleX.☆132Updated 10 years ago
- A ray tracing render implemented using Taichi language.☆71Updated 2 years ago
- CPU & GPU RTX based on OpenGL☆398Updated 5 years ago
- exercises of CG class teached by Prof LiGang Liu in 2018☆19Updated 7 years ago
- ☆51Updated 6 years ago
- Offline fluid simulation solver adopted from https://github.com/doyubkim/fluid-engine-dev.☆73Updated 6 years ago
- Group Member: KeyueXu, SijieHu, YuchengJin, JunxinQiao, ZhaoxiangQin, HanYang☆57Updated 4 years ago
- Efficient and Conservative Fluids Using Bidirectional Mapping☆361Updated 6 years ago
- An offline ray tracing-based renderer for fun☆64Updated 4 years ago
- Ubpa Graphics Mathematics☆327Updated 3 years ago
- notes and related materials for GAMES103☆79Updated 3 years ago
- A very simple PBR Path Tracing Renderer.☆129Updated 2 years ago
- My offline renderer for learning.☆146Updated last month
- A 2D rigid body physics engine.☆97Updated 8 years ago
- App of RTR, PTR and Editor☆794Updated 3 years ago
- Physics2D - Simple 2D Physics Simulation for Blog Tutorials.☆94Updated 2 years ago
- 🤸🏾♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛☆501Updated last year