Kosmonaut3d / FusionComputeLinks
Kinect Fusion realized with OpenGL Computer Shaders
☆16Updated 2 years ago
Alternatives and similar repositories for FusionCompute
Users that are interested in FusionCompute are comparing it to the libraries listed below
Sorting:
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆34Updated 4 years ago
- ☆34Updated last year
- Extended Convolution Histogram of Orientations☆14Updated 3 years ago
- A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple d…☆79Updated 4 years ago
- ☆94Updated 3 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 4 years ago
- ☆32Updated 2 years ago
- C++11 code for building a 3D occupancy grid an SDF 3D grid from a mesh☆47Updated 4 years ago
- UGU: Unclearness Geometry Utility☆40Updated this week
- ☆10Updated 4 years ago
- ☆43Updated 5 years ago
- TSDF library☆13Updated 7 years ago
- Efficiently Combining Positions and Normals for Precise 3D Geometry☆30Updated 5 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Multi-Cameras/Lighting Acquisition Setup for Photogrammetry☆47Updated 3 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆68Updated 6 years ago
- Stable and efficient differential estimators on oriented point clouds☆15Updated 3 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- An efficient implementation of KinectFusion with modern C++ and CUDA.☆29Updated 6 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated 2 years ago
- CPU Physically Based Path Tracer Engine☆13Updated 4 years ago
- A tool for evaluating a number of quality metrics on textured 3D models☆12Updated 5 years ago
- Surface Reconstruction☆31Updated 6 years ago
- Public code release of "Surface-Filling Curve Flows via Implicit Medial Axes" by Yuta Noma, Silvia Sellán, Nicholas Sharp, Karan Singh, A…☆36Updated 7 months ago
- An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL☆44Updated last year
- Anisotropically Scaled Iterative Closest Point Algorithm☆27Updated 4 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 4 years ago
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆9Updated 3 years ago