Froyok / BloomLinks
Implementation of realtime bloom post-process
☆13Updated 10 months ago
Alternatives and similar repositories for Bloom
Users that are interested in Bloom are comparing it to the libraries listed below
Sorting:
- Yet another pet engine☆74Updated this week
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆70Updated last year
- Advanced Open Source C++ Game Engine☆107Updated last week
- ☆14Updated last week
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆127Updated 6 months ago
- Physically based renderer demo written using Vulkan.☆90Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated this week
- PSX..ish game engine made with DiligentCore and C++23☆32Updated last week
- A flexible rendering engine for real-time graphics R&D☆27Updated last month
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆61Updated 2 months ago
- Major overhaul of the Zero Engine and renaming to Welder.☆58Updated last year
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆71Updated 8 months ago
- Toy engine written in C++ and DirectX 12☆21Updated last year
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆74Updated 3 months ago
- RavEngine sample programs☆38Updated 4 months ago
- Testing various FBX file format parsing libraries☆61Updated 7 months ago
- Single file DDS header encoder and decoder☆78Updated 2 months ago
- Simple CPU/GPU profiler with ImGui HUD☆82Updated 3 weeks ago
- Modern hybrid graphics engine☆70Updated 2 months ago
- 3D game engine with a Vulkan renderer backend☆39Updated 4 months ago
- Next-gen general purpose game engine written in modern C++☆62Updated 2 months ago
- It's like dogfooding, but with frogs☆32Updated 7 months ago
- Cranberry Game Engine is my Personal hobby game engine☆12Updated last year
- Game engine written with C++ and Vulkan.☆28Updated 3 years ago
- Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)☆87Updated 3 months ago
- ☆135Updated 2 years ago
- Embeddable cross-platform realtime engine☆51Updated last week
- Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.☆82Updated last week
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆29Updated last year
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆144Updated last year