Froyok / BloomLinks
Implementation of realtime bloom post-process
☆16Updated last year
Alternatives and similar repositories for Bloom
Users that are interested in Bloom are comparing it to the libraries listed below
Sorting:
- Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering☆125Updated this week
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆75Updated this week
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆131Updated 8 months ago
- REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and…☆70Updated 2 years ago
- RavEngine sample programs☆40Updated 6 months ago
- Physically based renderer demo written using Vulkan.☆91Updated last year
- PSX..ish game engine made with DiligentCore and C++23☆35Updated 2 weeks ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆75Updated 10 months ago
- 3D game engine with a Vulkan renderer backend☆40Updated this week
- Modern hybrid renderer☆71Updated 4 months ago
- ☆18Updated this week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆97Updated this week
- Major overhaul of the Zero Engine and renaming to Welder.☆59Updated last year
- Embeddable cross-platform realtime engine☆52Updated last month
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆63Updated 4 months ago
- Testing various FBX file format parsing libraries☆62Updated 9 months ago
- tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is inten…☆146Updated last year
- Simple CPU/GPU profiler with ImGui HUD☆82Updated 2 months ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆54Updated 2 years ago
- Multiplatform 3D game engine.☆53Updated last week
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆49Updated 6 years ago
- Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)☆96Updated last month
- tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)☆111Updated last week
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Updated 6 years ago
- Physically based rendering (PBR) for raylib☆122Updated 3 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆100Updated 2 years ago
- This sample demonstrates usage of cr.h (https://github.com/fungos/cr) hot reload library☆12Updated 3 years ago
- Single file DDS header encoder and decoder☆81Updated 4 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆105Updated last year
- Yet another multiplatform C++ framework to make games☆85Updated last month