A C# ray tracer, capable of running on both the CPU and GPU.
☆210Dec 23, 2022Updated 3 years ago
Alternatives and similar repositories for veldrid-raytracer
Users that are interested in veldrid-raytracer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆516Aug 11, 2020Updated 6 years ago
- A low-level, portable graphics library for .NET.☆2,711Mar 17, 2026Updated 7 months ago
- Sample projects for Veldrid☆126Oct 30, 2022Updated 4 years ago
- Low-level Vulkan bindings for .NET.☆189Mar 28, 2023Updated 3 years ago
- A C# library that offers a unified API to talk to native windowing libraries.☆45Jan 28, 2021Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆29Jul 11, 2026Updated 3 months ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆13Apr 15, 2024Updated 2 years ago
- A set of platform- and renderer-agnostic libraries for game development.☆29Apr 22, 2020Updated 6 years ago
- .Net managed glTF Veldrid-based renderer☆18Jun 23, 2022Updated 4 years ago
- Repository containing the game assets and code for Crazy Core☆381Jan 14, 2019Updated 7 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,119Apr 12, 2025Updated last year
- A game engine to learn about game engine development☆132Jan 26, 2022Updated 4 years ago
- A New EXperimental Scene Graph in .NET Core☆31Dec 8, 2025Updated 10 months ago
- A general-purpose 3D game engine with editor, built with .NET Core☆317Mar 22, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Another game engine made by a Brazilian☆17Mar 13, 2024Updated 2 years ago
- Experimental! Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET☆17Oct 27, 2023Updated 3 years ago
- The next iteration of my MiniEngine based on DirectX11 and .NET 6.0☆80Nov 7, 2024Updated last year
- C# OpenGL Skeletal Animation Viewer☆25Jan 24, 2017Updated 9 years ago
- ☆16Aug 8, 2015Updated 11 years ago
- A game engine using C# / OpenTK, not very good☆21Dec 8, 2022Updated 3 years ago
- .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.☆1,245Oct 5, 2026Updated 3 weeks ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆23Jun 14, 2020Updated 6 years ago
- A terrain generator built with C# and the OpenTK bindings to OpenGL.☆15May 8, 2026Updated 5 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- C# Simple implementation of Usdz file format☆13Feb 24, 2021Updated 5 years ago
- .NET Core collada file loader and viewer using OpenTK☆16May 21, 2017Updated 9 years ago
- A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with t…☆3,188Sep 18, 2026Updated last month
- Accurate and high performance C++ interop code generator for C#.☆538Feb 4, 2025Updated last year
- Modern OpenGL bindings for C#.☆618Dec 8, 2025Updated 10 months ago
- XNA Game Studio 3.0 Unleashed book source code updated to work with MonoGame and Windows 10☆25Apr 22, 2016Updated 10 years ago
- ☆12Aug 15, 2020Updated 6 years ago
- Aardvark.Algodat contains advanced geometric and photometric data structures and algorithms. It is part of the open-source Aardvark Platf…☆40Updated this week
- DirectX 12 .NET game engine☆352Jul 9, 2024Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A framework for developing multimedia-based applications.☆321Jul 12, 2026Updated 3 months ago
- MonoGame Content Importers, Shaders, etc☆55Jan 19, 2023Updated 3 years ago
- Write shaders in C#, then translate them to HLSL or GLSL source.☆38Jun 5, 2022Updated 4 years ago
- SPIR-V shader translation for Veldrid, using SPIRV-Cross☆52Jun 18, 2026Updated 4 months ago
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Dec 9, 2023Updated 2 years ago
- The SIMD-accelereted ray tracing in C# powered by Intel hardware intrinsic of .NET Core.☆115Jul 17, 2020Updated 6 years ago
- Vulkan binding for .net☆35Aug 7, 2024Updated 2 years ago