π Official code release of "TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors" (ACM MM 2025).
β122May 7, 2026Updated last month
Alternatives and similar repositories for TSGS
Users that are interested in TSGS are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A differentiable rasterizer used in the project "2D Gaussian Splatting"β14Jul 23, 2024Updated last year
- β15Jul 17, 2025Updated 11 months ago
- GausSurfβ188Apr 6, 2025Updated last year
- [CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splattingβ102May 15, 2025Updated last year
- [AAAI'25 Oral] FatesGS: Fast and Accurate Sparse-View Surface Reconstruction Using Gaussian Splatting with Depth-Feature Consistencyβ111Apr 21, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean β’ AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- [TVCG2024] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructionβ1,048Dec 25, 2024Updated last year
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingβ166Jul 15, 2025Updated 11 months ago
- [CVPR2025]β67May 12, 2025Updated last year
- [CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussianβ245Mar 17, 2026Updated 3 months ago
- β23Sep 4, 2025Updated 10 months ago
- The official implement of SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering.β41Feb 20, 2026Updated 4 months ago
- [ICLR 2025] Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priorsβ64Mar 4, 2025Updated last year
- Official Release of ICCV 2025 paper -- DiscretizedSDFβ109Aug 25, 2025Updated 10 months ago
- [CVPR'25] DepthSplat: Connecting Gaussian Splatting and Depthβ1,210Apr 1, 2026Updated 3 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits β’ AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Code release of SIGGRAPH Asia 2024 Paper NU-NeRF.β38Dec 29, 2024Updated last year
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Capturesβ20Jun 15, 2025Updated last year
- GS-SR: Gaussian Splatting for Surface Reconstructionβ91Oct 13, 2025Updated 8 months ago
- [ICLR 2025] Reflective Gaussian Splattingβ118Mar 18, 2025Updated last year
- A fully differentiable 2D Gaussian ray tracer built on 2DGS and OptiX.β57Oct 14, 2025Updated 8 months ago
- β74Aug 5, 2024Updated last year
- [WACV2025] Official repository for "LumiGauss: Relightable Gaussian Splatting in the Wild"β99May 21, 2026Updated last month
- [ICCV'25] Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives.β183Aug 18, 2025Updated 10 months ago
- This repository tracks the latest advancements in 3D Gaussian Splatting from Arxiv, with daily automated updates. Stay up-to-date with cuβ¦β304Updated this week
- GPU virtual machines on DigitalOcean Gradient AI β’ AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- [ICLR 2025] GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingβ130Mar 12, 2026Updated 3 months ago
- [TIP 2023] Co-Learning Meets Stitch-Up for Noisy Multi-label Visual Recognition.β13Aug 19, 2023Updated 2 years ago
- StableDelight: Revealing Hidden Textures by Removing Specular Reflectionsβ408Sep 18, 2025Updated 9 months ago
- A framework for camera-controllable image editing using unified geometric guidance and video models.β66Jun 25, 2026Updated last week
- File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offerβ¦β21Jan 16, 2025Updated last year
- Official implementation and project page of the CVPR'24 paper "VMINer: Versatile Multi-view Inverse Rendering with Near- and Far-field Liβ¦β14Aug 6, 2024Updated last year
- [ECCV-W 2024] Code for Sp2360: Sparse-view 360Β° Scene Reconstruction using Cascaded 2D Diffusion Priorsβ17Jul 14, 2024Updated last year
- [SIGGRAPH Asia 2024 (Journal Track)] StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalβ776Aug 2, 2025Updated 11 months ago
- OffsetOPT: Explicit Surface Reconstruction without Normals (CVPR2025)β33Apr 1, 2025Updated last year
- End-to-end encrypted email - Proton Mail β’ AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Trim 3D Gaussian Splatting for Accurate Geometry Representationβ263Aug 6, 2024Updated last year
- β21Apr 19, 2023Updated 3 years ago
- [ICCV 2025] Implementation of the paper: "StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting"β52Dec 5, 2025Updated 7 months ago
- β439Jul 16, 2024Updated last year
- [AAAI'25] Normal-NeRF: Ambiguity-Robust Normal Estimation for Highly Reflective Scenesβ16Jan 16, 2025Updated last year
- β25Sep 29, 2025Updated 9 months ago
- Official code release for "Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency"β146Feb 18, 2026Updated 4 months ago