fzbRun / Global-IlluminationLinks
在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)(这版SSLPV有点问题,正确的看下一个库)
☆13Updated 2 years ago
Alternatives and similar repositories for Global-Illumination
Users that are interested in Global-Illumination are comparing it to the libraries listed below
Sorting:
- ☆29Updated 2 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆58Updated 2 years ago
- Hextile is a method for avoiding repetition when tiling textures.☆21Updated last year
- ☆22Updated 3 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆57Updated 7 years ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆62Updated last year
- TAA Unity URP Project☆18Updated 3 years ago
- Unity_SeparableSubsurfaceScatter☆20Updated 7 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆88Updated 5 years ago
- ☆70Updated 2 years ago
- ☆32Updated 2 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆29Updated 2 years ago
- ☆30Updated 4 years ago
- My research and attempt for character rendering, including hair、eyes and face in unity URP.(Won't upload any resources, only share shader…☆32Updated 3 years ago
- HLSL Decompiler forked from 3Dmigoto, can be used by renderdoc shader analyze☆18Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom …☆13Updated 2 years ago
- real-time atmosphere rendering in Unity URP☆91Updated last month
- Implement software virture texture using Unity 2019☆47Updated 5 years ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆31Updated 5 years ago
- Pre Integrated Skin Shader☆13Updated 6 years ago
- ☆35Updated 3 years ago
- ☆73Updated 5 years ago
- Implementing Adaptive Virtual Texture in HDRP☆72Updated 2 months ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆52Updated 2 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆43Updated 10 months ago
- the Snapdragon™ Game Super Resolution 2 for unity☆14Updated 8 months ago
- generate SH from HDRI☆18Updated 3 years ago
- GPU-Driven in Unity☆27Updated 4 years ago
- ☆24Updated 4 years ago