jgbit / vudaLinks
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
☆902Updated 2 years ago
Alternatives and similar repositories for vuda
Users that are interested in vuda are comparing it to the libraries listed below
Sorting:
- Vulkan compute for people☆351Updated 2 years ago
- Implementation of OpenCL 3.0 on Vulkan☆422Updated last week
- Clspv is a compiler for OpenCL C to Vulkan compute shaders☆701Updated this week
- General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). …☆2,445Updated last week
- Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.☆736Updated last year
- Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library☆1,730Updated 9 months ago
- ☆251Updated 3 weeks ago
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆260Updated 10 months ago
- Compiler for multiple programming models (SYCL, C++ standard parallelism, HIP/CUDA) for CPUs and GPUs from all vendors: The independent, …☆1,780Updated this week
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆590Updated this week
- pocl - Portable Computing Language☆1,048Updated this week
- ☆885Updated 4 years ago
- HIPIFY: Convert CUDA to Portable C++ Code☆653Updated this week
- Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension☆109Updated 7 months ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,099Updated last year
- Research shading language IR☆302Updated last week
- GPU Raytracer from scratch in C++/CUDA☆957Updated 3 years ago
- A serialization format for various persistent Vulkan object types.☆728Updated last week
- The Radeon Raytracing Analyzer (RRA) is a tool to visualize and inspect Bounding Volume Hierarchies (BVH) for ray tracing applications.☆255Updated 3 months ago
- Platform Abstraction Library☆410Updated 9 months ago
- Enoki: structured vectorization and differentiation on modern processor architectures☆1,287Updated last year
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,465Updated 7 months ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,074Updated last month
- The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.☆465Updated last month
- chipStar is a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs.☆315Updated last week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆520Updated this week
- Lighthouse 2 framework for real-time ray tracing☆866Updated last year
- Vulkan Real-time Path Tracer Engine☆519Updated 4 years ago
- GPU Trace Visualizer☆878Updated 3 weeks ago
- Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.☆440Updated last month