jgbit / vudaLinks
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
☆897Updated last year
Alternatives and similar repositories for vuda
Users that are interested in vuda are comparing it to the libraries listed below
Sorting:
- Vulkan compute for people☆350Updated last year
- Implementation of OpenCL 3.0 on Vulkan☆399Updated last week
- Clspv is a compiler for OpenCL C to Vulkan compute shaders☆675Updated 2 weeks ago
- General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). …☆2,258Updated last month
- Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.☆728Updated last year
- Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library☆1,648Updated 2 months ago
- ☆231Updated this week
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆242Updated 3 months ago
- ☆876Updated 3 years ago
- Compiler for multiple programming models (SYCL, C++ standard parallelism, HIP/CUDA) for CPUs and GPUs from all vendors: The independent, …☆1,660Updated this week
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,084Updated last year
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,394Updated 2 weeks ago
- HIPIFY: Convert CUDA to Portable C++ Code☆595Updated last week
- The Radeon Raytracing Analyzer (RRA) is a tool to visualize and inspect Bounding Volume Hierarchies (BVH) for ray tracing applications.☆257Updated 3 weeks ago
- Enoki: structured vectorization and differentiation on modern processor architectures☆1,285Updated 5 months ago
- A serialization format for various persistent Vulkan object types.☆656Updated 3 weeks ago
- Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.☆429Updated 3 weeks ago
- The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.☆452Updated 2 weeks ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,051Updated 6 months ago
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆469Updated last week
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆564Updated this week
- Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension☆94Updated last month
- Tools to aid in Vulkan development☆717Updated this week
- Platform Abstraction Library☆392Updated 2 months ago
- Vulkan Real-time Path Tracer Engine☆504Updated 3 years ago
- GPU Trace Visualizer☆863Updated 3 weeks ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆622Updated 5 months ago
- A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.☆330Updated this week
- Research shading language IR☆266Updated this week
- Lighthouse 2 framework for real-time ray tracing☆858Updated last year