jgbit / vudaLinks
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
☆894Updated last year
Alternatives and similar repositories for vuda
Users that are interested in vuda are comparing it to the libraries listed below
Sorting:
- Implementation of OpenCL 3.0 on Vulkan☆396Updated this week
- Vulkan compute for people☆349Updated last year
- Clspv is a compiler for OpenCL C to Vulkan compute shaders☆672Updated 2 weeks ago
- Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.☆726Updated last year
- General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). …☆2,240Updated last week
- Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library☆1,642Updated 2 months ago
- A micro Vulkan compute pipeline and a collection of benchmarking compute shaders☆240Updated 2 months ago
- ☆875Updated 3 years ago
- Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU☆1,084Updated last year
- ☆230Updated this week
- A tool and a library for bi-directional translation between SPIR-V and LLVM IR☆556Updated last week
- ☆1,192Updated this week
- Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.☆425Updated this week
- chipStar is a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs.☆284Updated this week
- GPU Trace Visualizer☆862Updated this week
- Easy to integrate Vulkan memory allocation library☆2,914Updated last month
- The Radeon GPU Analyzer (RGA) is an offline compiler and code analysis tool for Vulkan, DirectX, OpenGL, and OpenCL.☆451Updated this week
- Sample benchmark demonstrating the VK_KHR_cooperative_matrix extension☆91Updated last week
- Anvil is a cross-platform framework for Vulkan☆602Updated last year
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,524Updated 3 weeks ago
- Research shading language IR☆250Updated 2 weeks ago
- HIPIFY: Convert CUDA to Portable C++ Code☆587Updated this week
- Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior☆465Updated this week
- Vulkan 2D graphics library☆796Updated 2 weeks ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,368Updated this week
- Super fast C++ .PNG writer/reader☆926Updated 9 months ago
- A serialization format for various persistent Vulkan object types.☆649Updated 2 weeks ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,235Updated this week
- Meta loader for Vulkan API☆1,535Updated last week
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,050Updated 5 months ago