Kodrin / URP-PSXLinks
PSX retro graphics plugin for URP with Shadergraph in Unity
☆768Updated last year
Alternatives and similar repositories for URP-PSX
Users that are interested in URP-PSX are comparing it to the libraries listed below
Sorting:
- A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.☆424Updated 10 months ago
- PSX retro graphics plugin for URP with Shadergraph in Unity☆202Updated last year
- The official Unity integration for Yarn Spinner, the friendly dialogue tool.☆644Updated this week
- An easy to use, feature rich, extendable first person controller for Unity.☆233Updated 3 years ago
- Shader that "emulates" the rendering style of ps1☆1,179Updated 3 years ago
- A shader that imitates low grade 3D graphics.☆784Updated 10 years ago
- A stylized water shader (and material presets) for Unity.☆992Updated 4 years ago
- A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨☆1,077Updated last year
- Realtime-CSG, CSG level editor for Unity☆882Updated 11 months ago
- A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).☆883Updated 11 months ago
- A custom renderer feature for screen space outlines☆643Updated 10 months ago
- My Unity post processing pipeline and shaders☆707Updated 11 months ago
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.☆609Updated last year
- A collection of custom post processing effects for Unity☆2,247Updated 4 years ago
- This is a project where im trying to create a quite generic first person controller that can be use in different games and extended for y…☆358Updated 4 years ago
- 🌔 Toon shader for Unity's Universal Render Pipeline.☆435Updated last year
- A free powerful asset for achieving easy and quality camera shake in Unity. Open-sourced with the permission of Road Turtle Games. 📷☆413Updated 5 years ago
- Open Source Kinematic Character Controller for Unity☆696Updated last year
- Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.☆914Updated 4 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆595Updated last year
- Human-friendly hierarchy for Unity.☆618Updated last year
- 🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, …☆529Updated 10 months ago
- Noise shader library for Unity☆1,277Updated 5 months ago
- A unity addon for adding stretchy bouncy physics to bones and meshes.☆383Updated last month
- A shader graph which replicates some retro tv/monitor effects. CRT (cathode-ray tube) warping, scanlines, static, distortion, etc.☆169Updated 4 years ago
- Textureless fog particles using a highly customizable shader to attenuate noise values.☆491Updated 2 years ago
- Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline☆642Updated 3 months ago
- Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.☆904Updated 6 years ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆644Updated last year
- Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy☆1,031Updated last year