GPUOpen-Effects / FidelityFX-FSR-Unity-URP
FidelityFX FSR 1.0 for the Unity URP
☆109Updated 3 years ago
Alternatives and similar repositories for FidelityFX-FSR-Unity-URP
Users that are interested in FidelityFX-FSR-Unity-URP are comparing it to the libraries listed below
Sorting:
- FidelityFX FSR 2 for the Unity URP☆119Updated last year
- Runtime Virtual Texture for Unity URP.☆149Updated last year
- ☆127Updated 5 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆263Updated 5 months ago
- Tree&Grass System for Unity URP.☆114Updated last year
- Per-object shadow implementation using Unity SRP.☆108Updated 3 years ago
- A demo for displaying fringe shadow in cel shading by unity☆153Updated 3 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆121Updated 5 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4☆96Updated this week
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆177Updated last year
- A work in progress solution for capsule shadows in Unity.☆115Updated last year
- a tiny and flexible surface shader solution for Unity URP☆151Updated 4 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆76Updated 2 years ago
- ☆86Updated last year
- virtual texture for unity☆170Updated 5 years ago
- ☆91Updated 2 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆176Updated last year
- Unity Bounding Volume Heirachy (BVH)☆126Updated 2 years ago
- 🔮 An example of iridescence shader in URP.☆150Updated 4 years ago
- A stylized sky shader (and material presets) for Unity.☆112Updated last year
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 4 years ago
- Pre-Integrated Skin with curve approximate and LUT☆60Updated 2 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆106Updated 9 months ago
- Screen space reflection for Unity 2022 and Unity6☆79Updated 4 months ago
- FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.☆298Updated 5 months ago
- GPU Driven Particles Rendeing using Unity's SRP☆86Updated 5 years ago
- Unity shader implementation of Gran Turismo Tonemapping.☆72Updated last year
- Signed Distance Field Shadow in Unity☆135Updated 6 years ago