Framework for Unity that includes lots of useful utility functions and helper classes.
☆209Mar 29, 2025Updated 10 months ago
Alternatives and similar repositories for UnityFramework
Users that are interested in UnityFramework are comparing it to the libraries listed below
Sorting:
- A editable node-base state machine for Unity.☆17May 3, 2018Updated 7 years ago
- A graph editor for viewing all UnityEvents at a glance☆601Sep 23, 2021Updated 4 years ago
- Draggable, resizable, dockable and stackable UI panel solution for Unity 3D☆776May 30, 2025Updated 8 months ago
- An Easily Directable AI Actor for Unreal & Unity Sequences☆56Jun 7, 2019Updated 6 years ago
- A xNode based tool for designing AI Graphs like Behavior Trees and Finite State Machines in Unity☆199Feb 5, 2022Updated 4 years ago
- Converting UGUI to be DOTS compliant☆115Jan 3, 2021Updated 5 years ago
- Extended version of the Reorderable List in Unity☆645Jan 6, 2021Updated 5 years ago
- Unity engine DOTS UI solution☆405Dec 19, 2019Updated 6 years ago
- Flexible way to manage screens with transitions for Unity☆571Aug 20, 2023Updated 2 years ago
- Adds ability to execute arbitrary code, with int, bool, float, string and enum values, at both runtime and edit time, from Unity timeline…☆281Jul 5, 2018Updated 7 years ago
- Behavior Tree for Unity ECS (DOTS) framework☆495Jul 31, 2022Updated 3 years ago
- Animate SkeletonAnimation or SkeletonGraphic with Unity's Timeline☆85Jan 25, 2020Updated 6 years ago
- A Unity Node Editor Framework (WIP)☆11Jan 22, 2019Updated 7 years ago
- Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity☆205Feb 8, 2024Updated 2 years ago
- Editor extension that allows you to customize the menu that appears when you right-click on Hierarchy.☆23Apr 18, 2020Updated 5 years ago
- Basic editor extension functionality to get a node editor up and running.☆338May 13, 2018Updated 7 years ago
- A collection of helpers for work with Unity's ECS framework, used in our games.☆74Dec 30, 2020Updated 5 years ago
- 🌐 First-class Mesh debugging tools for Unity☆125May 21, 2023Updated 2 years ago
- Cross-engine tool for lossless compression of sprites with identical regions☆1,460Updated this week
- A unified framework for implementing ability systems in Unity☆1,059Aug 12, 2022Updated 3 years ago
- Speeding up your Inspector workflow in Unity 3D☆397Dec 7, 2025Updated 2 months ago
- C# class with nodes / node delegates and a Unity editor that serializes all of that☆56Aug 10, 2016Updated 9 years ago
- Dash Animation System for Unity☆77Sep 10, 2025Updated 5 months ago
- DragDrop components based on UGUI☆62May 22, 2022Updated 3 years ago
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆484Nov 8, 2023Updated 2 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Mar 5, 2019Updated 6 years ago
- Unity Extension Panel that display all the scenes in the project and more.☆29Oct 17, 2016Updated 9 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆556Oct 15, 2025Updated 4 months ago
- Fire off a background build of your Unity project and continue working.☆13Mar 10, 2020Updated 5 years ago
- Makes positioning Cameras in Unity much easier. 🎥☆23Jun 30, 2019Updated 6 years ago
- Node based dialogue system☆334Apr 20, 2020Updated 5 years ago
- Tween Library for Unity3D(ECS+JOBS)☆181Jul 31, 2019Updated 6 years ago
- A simple and reusable skill system☆257Sep 27, 2020Updated 5 years ago
- ☆66Dec 31, 2020Updated 5 years ago
- RPGCore is a toolkit for producing games and mechanics in C#.☆849Jul 9, 2024Updated last year
- Simple Unity tweening system using ECS that works with GameObjects!☆93Jul 10, 2019Updated 6 years ago
- An Asset Dependency Graph for Unity☆366Jan 27, 2021Updated 5 years ago
- Visual Scripting Framework for Unity☆257Dec 11, 2021Updated 4 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Dec 12, 2019Updated 6 years ago