DanielChappuis / opengl-framework
C++ framework for easier interaction with OpenGL code
☆19Updated 12 years ago
Alternatives and similar repositories for opengl-framework
Users that are interested in opengl-framework are comparing it to the libraries listed below
Sorting:
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- A graphics demo written in C++ that demonstrates triangle rasterization.☆46Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Simple software rasterizer with OpenGL-like interface☆31Updated 2 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 5 years ago
- a software-renderer with pbr shading☆16Updated 3 years ago
- Triangle rasterization routines accelerated by SSE and AVX☆70Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 4 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- A Tiny 3D Game Engine☆38Updated 2 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆20Updated 5 years ago
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆43Updated 4 months ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆42Updated 5 years ago
- ☆29Updated 6 years ago
- A 3D renderer and software rasterizer☆16Updated 12 years ago
- An infinite procedural terrain, done in C++ with OpenGL☆12Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago
- CPU Software Rasterizer project made with SDL☆12Updated last year
- DirectX Raytracing Path Tracer☆57Updated 2 years ago
- This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article abo…☆19Updated 5 years ago
- OpenGL C++ Framework for the realtime rendering course☆50Updated last year
- A simple C++, single header file, obj 3D model format loader☆33Updated 12 years ago
- Whitted Style CPU Raytracer using SIMD☆28Updated 3 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago