CloudCompare / corkLinks
3D Boolean / CSG Library
☆20Updated 3 years ago
Alternatives and similar repositories for cork
Users that are interested in cork are comparing it to the libraries listed below
Sorting:
- OpenGP☆81Updated 3 years ago
- C++ math / geometry / mesh processing library☆61Updated 6 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆172Updated 7 years ago
- Cork Computational Library forked from source code by Gilbert Bernstein.☆45Updated 2 years ago
- ☆74Updated 10 years ago
- Mepp - 3D MEsh Processing Platform☆49Updated 7 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆68Updated 5 years ago
- Computes the 3D Delaunay triangulation on the GPU☆131Updated 4 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆12Updated 2 years ago
- C++11 Camera Models Classes.☆35Updated 7 years ago
- Dual Contoruing implemented in C++☆98Updated 6 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆120Updated 11 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 3 months ago
- Header-only single-class implementation of Quickhull algorithm for convex hulls finding in arbitrary dimension (>1) space.☆76Updated 2 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- ☆30Updated 10 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 9 months ago
- Fast mesh simplification via edge collapsing☆133Updated 8 years ago
- 2D/3D C++ library focusing on mesh processing☆27Updated 10 years ago
- Claudette is a fork of ColDet - 3D Collision Detection Library☆15Updated 8 years ago
- A fast parallel CPU-based surface & solid voxelizer.☆78Updated 4 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆26Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
- C/C++ Isosurface Extraction library☆13Updated 8 years ago
- auto UV mapping for triangular mesh☆41Updated 9 years ago
- 3D geometry processing environment☆83Updated 9 years ago
- C++ Implementation of Visvalingam's algorithm (also known as Visvalingam Whyatt algorithm)☆34Updated 4 years ago