CloudCompare / corkLinks
3D Boolean / CSG Library
☆20Updated 4 years ago
Alternatives and similar repositories for cork
Users that are interested in cork are comparing it to the libraries listed below
Sorting:
- OpenGP☆81Updated 3 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- Cork Computational Library forked from source code by Gilbert Bernstein.☆46Updated 2 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆70Updated 11 years ago
- Carve is a fast, robust constructive solid geometry library. (fork from https://code.google.com/p/carve/)☆120Updated 11 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- ☆74Updated 10 years ago
- Curve fitting based on Schneider's algorithm. Written using C++11 and OpenSceneGraph (visualization)☆105Updated 8 years ago
- Computes the 3D Delaunay triangulation on the GPU☆133Updated 4 years ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆174Updated 7 years ago
- 3D geometry processing environment☆83Updated 9 years ago
- Closed 3D Triangle Mesh Boolean Operation Library☆26Updated 4 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆68Updated 5 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated last year
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆12Updated 2 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 7 years ago
- Mepp - 3D MEsh Processing Platform☆49Updated 7 years ago
- Claudette is a fork of ColDet - 3D Collision Detection Library☆16Updated 8 years ago
- C++ Implementation of Visvalingam's algorithm (also known as Visvalingam Whyatt algorithm)☆36Updated 5 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆53Updated last year
- Brand new 3d mesh viewer and editor (C++, Qt, OpenGL)☆20Updated 10 years ago
- Combinatorial and Geometric modeling with Generic N-dimensional Maps☆49Updated 6 years ago
- ☆30Updated 10 years ago
- C++11 Camera Models Classes.☆35Updated 7 years ago
- Git mirror of the geogram library by INRIA☆131Updated 3 years ago
- A C++ octree source-code component: for any stored-item type and inspection/search algorithm.☆28Updated 12 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago