cg3hci / cg3libLinks
A C++ geometry processing library
☆50Updated 4 years ago
Alternatives and similar repositories for cg3lib
Users that are interested in cg3lib are comparing it to the libraries listed below
Sorting:
- This is an implementation of the paper "Exact and Efficient Polyhedral Envelope Containment Check". The algorithm conservatively predict…☆57Updated last month
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 6 months ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆58Updated 3 years ago
- Signed Distance Function from triangle mesh.☆93Updated 6 years ago
- Convex Polyhedral Meshing for Robust Solid Modeling☆57Updated 2 weeks ago
- C++ Shape Analysis and Geometry Processing☆40Updated last year
- Gradients/Hessians for optimizing with rotation variables.☆26Updated 2 years ago
- Hex-mesh simplification and optimization☆48Updated 7 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆61Updated 4 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated last year
- A nano spline library in modern C++.☆124Updated 10 months ago
- Indirect Predicates for Geometric Constructions☆47Updated 3 months ago
- ☆48Updated 7 years ago
- A robust cut-cell mesh generator for arbitrary triangle-mesh inputs☆83Updated 2 years ago
- The Robust Quad Mesh Extraction Library☆123Updated 5 years ago
- Public code release for "Swept Volumes via Spacetime Numerical Continuation", presented at SIGGRAPH 2021 and authored by Silvia Sellán, N…☆66Updated last year
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆27Updated 2 years ago
- Git mirror of the geogram library by INRIA☆131Updated 3 years ago
- geometry processing and shape analysis framework☆68Updated 4 months ago
- ☆128Updated 3 months ago
- 3D geometry processing environment☆83Updated 9 years ago
- Isosurface extraction from regular voxel grids☆80Updated 8 years ago
- Directional Field Synthesis, Design, and Processing☆84Updated 4 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆44Updated 2 years ago
- Source code for Transaction on Graphics 2018 paper "Axis-Aligned Height-Field Block Decomposition of 3D Shapes"☆21Updated 5 years ago
- ☆67Updated 2 months ago
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆55Updated 11 months ago
- Hybrid arithmetic for geometric computation☆17Updated 4 years ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆160Updated last year
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆54Updated last year