CallOn84 / Hollywood-Animals-CalculatorLinks
A GUI tool to determine advertiser compatibility and story element compatibility for your films
☆13Updated 6 months ago
Alternatives and similar repositories for Hollywood-Animals-Calculator
Users that are interested in Hollywood-Animals-Calculator are comparing it to the libraries listed below
Sorting:
- The boardgame Hive, written in Rust☆16Updated last year
- Titan, Game Engine in .NET 8 C# 11 and DirectX 12☆88Updated last year
- Binary file patching tool☆23Updated 5 years ago
- Example project for embedding and interfacing with a .NET 6 runtime with C++ using https://github.com/KevinGliewe/dotnet_runtime☆16Updated 3 years ago
- Provides analyzers that are based on the .NET Compiler Platform.☆16Updated this week
- An implementation of the A-Star pathfinding algorithm tailored for traversing a bespoke collection of weighted hexagons. It's intended to…☆21Updated 2 years ago
- Smash provides a collection of non-cryptographic hashes for .NET☆20Updated last year
- A 2d mining Tower Defense game for Bevy Jam 4☆20Updated last month
- Tabletop Simulator EmmyLua types.☆11Updated last year
- Builder for .NET for Compiler Explorer☆13Updated 8 months ago
- A potentially interesting state machine PoC☆21Updated 2 years ago
- Minimal hackable C# ECS (sparse buffers)☆74Updated 3 years ago
- A semantic external parser for .resx files that can be used together with GMaster, PlasticSCM or SemanticMerge.☆10Updated 2 years ago
- CLI to recursively query binary dependencies☆22Updated 3 years ago
- Generate the FFI (foreign function interface) from a C header.☆19Updated 10 months ago
- Bevy plugin to use console to get information from ECS☆27Updated 3 years ago
- ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.☆44Updated 2 months ago
- ☆21Updated 5 years ago
- ☆19Updated 8 months ago
- GitTimeLapseView is a visual diff tool that adds a timeline to your blame view☆42Updated 8 months ago
- Implements several C Standard mathematical functions (frexp, logb, ldexp, nextafter, etc.) that are missing from the .NET Framework☆12Updated last year
- A code first game development framework written in C# using dot net core 5☆15Updated 2 years ago
- [OBSOLETE] The recipe is now in https://github.com/bincrafters/community☆12Updated 4 years ago
- Backend inventory for different games☆13Updated 2 years ago
- An on-screen FPS display for bevyengine.org☆15Updated 2 years ago
- Web-based UI for monitoring Flecs applications, trying out queries & learning ECS☆88Updated last month
- ☆12Updated 2 years ago
- Write Rust shaders in SHADERed☆24Updated 5 years ago
- A Unity-inspired hierarchical transform implementation using Legion ECS☆52Updated 5 years ago
- ☆48Updated last year