Cakez0r / CakewalkLinks
An MMO server coded in C#
☆13Updated 11 years ago
Alternatives and similar repositories for Cakewalk
Users that are interested in Cakewalk are comparing it to the libraries listed below
Sorting:
- A Unity Node Editor Framework (WIP)☆11Updated 6 years ago
- SpeedDate Masterserver: Connecting Players☆24Updated last year
- The project provides a helper class for detection and notification about lost unreliable packets.☆13Updated 6 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆16Updated 6 years ago
- Recreate the Movement System of Titanfall as a 3D First Person Platformer in Unity 3D☆21Updated 6 years ago
- An deterministic behavior tree implementation for multiplayer networking games☆20Updated 8 years ago
- Hybrid Unity ECS benchmark against classic GameObject Update☆12Updated 5 years ago
- ☆17Updated 5 years ago
- An example showing the how ECS Events package can be utilized in a game.☆21Updated 4 years ago
- Unity Editor tool used for designing, drawing, and exporting 2D levels for a Gauntlet-like game, using UIElements and Scriptable Objects.☆21Updated 5 years ago
- ☆18Updated last month
- A straightforward C# port of Recast\Detour libraries *Fork, autoupdate scripts to Unity5, Example scene for procedural mesh☆8Updated 9 years ago
- Unity library for evaluating generic biased randomized results.☆27Updated 4 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- Game made with Unity DOTS. RTS mixed with third person shooting action. Destroy the mega robot!☆26Updated 4 years ago
- UI Gradient Slider Bar (without scripts)☆10Updated 4 years ago
- A look into how to implement Hybrid ECS in a classic Unity Project☆41Updated 3 years ago
- A reactive, modular, service based framework for Unity that keeps the code side of your project de-fragmented, organized and reuseable.☆22Updated 2 years ago
- Compare Unity's API between versions☆17Updated 3 years ago
- GameMap is a simple 2D grid based solution and editor for creating and keeping track of game map/ level data in Unity.☆26Updated 3 years ago
- A simple and powerful logging tool for Unity games☆19Updated 5 years ago
- Whooshy GameObject pooling / reuse for Unity.☆13Updated 4 years ago
- ⚡ Zapnet is a Unity framework for game networking built with Lidgren☆38Updated 2 years ago
- Library of scriptable object types for Unity.☆20Updated 2 years ago
- Unity Editor extension for drawing grids☆27Updated 7 years ago
- The asset for the Unity Engine that allows to quickly create customisable puzzles.☆23Updated 6 years ago
- Flexible networking library for Unity☆12Updated 6 years ago
- Implements the JSON spec in a C# native way allowing easier interaction with JSON node trees☆8Updated 5 years ago
- Replacement for Unity coroutines that supports hierarchical routines and pooling☆17Updated 6 years ago
- A demo Unity application using Railgun and MiniUDP.☆19Updated 8 years ago