A Rust crate to find Paths on a Grid using HPA* (Hierarchical Pathfinding A*) and Hierarchical Dijkstra
☆30Jan 2, 2024Updated 2 years ago
Alternatives and similar repositories for hierarchical_pathfinding
Users that are interested in hierarchical_pathfinding are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Pathfinding on grids using jump point search and connected components.☆28Jan 3, 2026Updated 5 months ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51May 30, 2021Updated 5 years ago
- Ergonomic and Correct Utility AI for Bevy Engine☆30Mar 5, 2025Updated last year
- A Procedural Mesh Builder for Bevy☆17Jan 24, 2026Updated 4 months ago
- A voxel engine made with Bevy☆18Dec 19, 2025Updated 6 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆21Aug 22, 2020Updated 5 years ago
- MonoGame-HardwareInstancing Isometric Tiles☆23Aug 1, 2023Updated 2 years ago
- A Bevy plugin to pack assets into a single PAK like file☆22Jan 13, 2026Updated 5 months ago
- Linearization of N-dimensional array indices.☆17Feb 13, 2022Updated 4 years ago
- Reverse engineering the map file format of Stronghold☆27May 30, 2025Updated last year
- Puzzle game "Unblocked"☆16Jan 19, 2023Updated 3 years ago
- SDL example using Rust on RetroFW 2 (RG-300, possible RS-97, Retro Arcade Mini, LDK)☆12Feb 15, 2022Updated 4 years ago
- A set of data and constructs to use in games.☆87Feb 8, 2025Updated last year
- ☆15Nov 19, 2022Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆10Nov 26, 2020Updated 5 years ago
- Physics systems for flecs☆13Jun 29, 2025Updated 11 months ago
- A collection of widgets that are built on top of bevy and the ECS pattern.☆14Sep 2, 2022Updated 3 years ago
- Minimalistic implementation of entity kinds for Bevy ECS.☆17Nov 2, 2023Updated 2 years ago
- Tween editor for Unity UI animations☆12Oct 26, 2018Updated 7 years ago
- Twinsies is a specialized reference-counting pointer where the item is jointly owned in 2 places☆27Mar 27, 2024Updated 2 years ago
- Node.js library wrapper for the TeamCity RESTful API☆10Mar 4, 2023Updated 3 years ago
- dbg! replacement for wasm32☆23Feb 20, 2021Updated 5 years ago
- Godot 3&4 plugin to request Native Rating on Mobile☆16Mar 23, 2026Updated 2 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Depth Fog for Godot 4☆11Dec 22, 2023Updated 2 years ago
- demo for par_camera_control.h☆11Nov 22, 2022Updated 3 years ago
- A procedurally generated murder mystery game☆19Apr 15, 2024Updated 2 years ago
- Yeat another WASM benchmark (WASI) - http://wabench.com:8080☆11Jan 7, 2023Updated 3 years ago
- One framework for creating powerful cross-platform games.☆38May 20, 2024Updated 2 years ago
- Powershell script to correctly repackage broken APPX files generated by Godot 3.5☆13Jul 24, 2023Updated 2 years ago
- ☆64Feb 2, 2022Updated 4 years ago
- Dependency injection for Rust☆61Sep 15, 2025Updated 9 months ago
- A Godot 4 addon for stylish shell fur☆14Nov 8, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Mobile (iOS / Android) app that connects to the Pixels dice. Developed with Unity.☆15Oct 10, 2024Updated last year
- amethyst - nphysics bridge☆11Mar 9, 2019Updated 7 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- egui integration for Tetra.☆17Mar 18, 2023Updated 3 years ago
- Work-in-Progress: A 2D game engine made so you can skip the hard stuff and go make a game!☆24Aug 12, 2021Updated 4 years ago
- ☆12Jun 2, 2019Updated 7 years ago
- An atomic save/load system for Bevy Game Engine.☆18Mar 13, 2023Updated 3 years ago