mich101mich / hierarchical_pathfinding
A Rust crate to find Paths on a Grid using HPA* (Hierarchical Pathfinding A*) and Hierarchical Dijkstra
☆28Updated 10 months ago
Related projects ⓘ
Alternatives and complementary repositories for hierarchical_pathfinding
- Nav-Mesh path finder for Rust☆49Updated 2 years ago
- An implementation of the A-Star pathfinding algorithm tailored for traversing a bespoke collection of weighted hexagons. It's intended to…☆20Updated last year
- Utilities for creating strictly ordered execution graphs of systems for the Bevy game engine.☆24Updated 8 months ago
- Particle Systems in bevy☆24Updated 2 years ago
- Bevy plugin for Flowfield based pathfinding☆48Updated last month
- Toolset for producing emergent gameplay for games written in Rust☆81Updated 10 months ago
- Verlet physics plugin for bevy.☆45Updated 4 months ago
- AI Steering behaviors crate implemented in Rust http://orhanbalci.github.io/rust-steering-behaviors☆24Updated 6 years ago
- A Unity-inspired hierarchical transform implementation using Legion ECS☆51Updated 4 years ago
- 2D rigid body physics in Rust☆29Updated last year
- Bevy plugin to use console to get information from ECS☆25Updated 2 years ago
- ☆19Updated 3 years ago
- Rudimentary animation state machine system for Bevy Engine☆23Updated 9 months ago
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆33Updated this week
- A Rust crate to compute local collision avoidance (specifically ORCA) for AI characters.☆20Updated 2 weeks ago
- ☆60Updated 2 years ago
- An opinionated 2D sparse grid made for use with Bevy. For storing and querying entities☆13Updated 4 months ago
- A batteries included networking crate for games.☆40Updated 4 years ago
- Nav-mesh based 2D and 3D navigation toolset for Amethyst game engine☆24Updated 5 years ago
- A game made in one week for the Bevy engine's first game jam☆29Updated last year
- ☆30Updated 4 months ago
- ☆20Updated 2 years ago
- a prototype crate for creating modular and performant 3D CPU particle systems, inspired by Unity's Shuriken Particle System.☆32Updated 2 years ago
- Runs earcutr on geometries and generates a Bevy Mesh.☆23Updated last month
- Visual gizmos to assist with Bevy game development☆11Updated last year
- A generic scene graph extension for Specs☆36Updated 4 years ago
- Idiomatic integration of the FMOD audio engine into Bevy projects. Enables spatial audio, real-time parameter adjustments, live updates, …☆56Updated 2 weeks ago
- Flat spatial partitionning data structures in Rust☆35Updated 4 months ago
- Entity prefabs serialization plugin for Bevy game engine☆13Updated 3 years ago
- A Bevy library for executing various actions in a sequence.☆36Updated last week