cooscoos / HoiveLinks
The boardgame Hive, written in Rust
☆16Updated last year
Alternatives and similar repositories for Hoive
Users that are interested in Hoive are comparing it to the libraries listed below
Sorting:
- ☆39Updated 6 years ago
- Small game where you play a big spider chasing small spiders, written in Rust and Macroquad.☆16Updated 4 years ago
- A plugin for megaui integration into Bevy. This plugin is deprecated as is megaui.☆40Updated 4 years ago
- A generic media layer for graphics, IO, and audio for desktop and the browser☆18Updated last year
- A trig-less 2d line of sight algorithm in Rust☆24Updated 4 years ago
- Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to m…☆51Updated 4 years ago
- Space Trading Game made in Rust☆17Updated last year
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- A library and tool for automata and formal languages, inspired by JFLAP☆26Updated 3 years ago
- Add a REPL to your application with a few macros☆17Updated 2 months ago
- A Rust library for constructing tilings of regular polygons☆31Updated 4 years ago
- A home for experiments for muddle.run☆25Updated 2 years ago
- Pathfinding on grids using jumping point search and connected components.☆26Updated 9 months ago
- Integration layer between Bevy, puffin and tracing libraries☆22Updated 2 years ago
- ☆16Updated last year
- 7drl2020☆18Updated 11 months ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Nav-mesh based 2D and 3D navigation toolset for Amethyst game engine☆24Updated 6 years ago
- Converts nodes and their restrictions into a collapsed node state based on the selected algorithm.☆22Updated 2 weeks ago
- Generating procedural textures☆27Updated 4 years ago
- A falling-sand toy written using Rust, Bevy and egui.☆29Updated 11 months ago
- Various pathfinding algorithms implemented in rust. Currently very WIP.☆16Updated 5 years ago
- 🎼 Realtime procedurally generated sound effects☆55Updated last week
- A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections☆38Updated last year
- Windows Open and Save dialogs in Rust using winapi☆22Updated last week
- Bevy engine + miniquad render plugin☆46Updated 6 months ago
- There's nothing here☆23Updated last month
- Backend inventory for different games☆13Updated last year
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆54Updated 10 months ago
- Permanenty moved to Dotrix monorepo☆16Updated 4 years ago