An implementation of the A-Star pathfinding algorithm tailored for traversing a bespoke collection of weighted hexagons. It's intended to calculate the most optimal path to a target hexagon where you are traversing from the centre of one hexagon to the next along a line orthogonal to a hexagon edge
☆21Jan 31, 2023Updated 3 years ago
Alternatives and similar repositories for hexagonal_pathfinding_astar
Users that are interested in hexagonal_pathfinding_astar are comparing it to the libraries listed below
Sorting:
- Pathfinding on grids using jump point search and connected components.☆27Jan 3, 2026Updated 2 months ago
- A collection of nature-inspired metaheuristic algorithms.☆16May 2, 2024Updated last year
- 📜 A plugin for Bevy that allows you to write some of your game or application logic in a scripting language.☆162Mar 7, 2026Updated last week
- A simple helper for spawning objects in Bevy.☆29Jul 8, 2024Updated last year
- Ocy project cleaner☆13Feb 1, 2024Updated 2 years ago
- Various pathfinding algorithms implemented in rust. Currently very WIP.☆16Sep 4, 2020Updated 5 years ago
- A plugin to enable random number generation for the Bevy game engine.☆40Jan 18, 2026Updated 2 months ago
- ☆182Feb 17, 2026Updated last month
- Extended attribute library for rust.☆69Dec 16, 2025Updated 3 months ago
- Rust port of the extended isolation forest algorithm for anomaly detection☆20Apr 26, 2023Updated 2 years ago
- Motion is a bare metal physics engine☆34Apr 29, 2025Updated 10 months ago
- A systematic, sandbox MMO still in the concept phase. Will be built with Rust atop BonsaiDb and Gooey☆19Nov 18, 2021Updated 4 years ago
- A simple X11 tiling window manager☆11Mar 7, 2023Updated 3 years ago
- A (very early stages) mildly opinionated micro-engine for building 2D fighting games with bevy☆12Apr 2, 2022Updated 3 years ago
- Example of an infinite hex grid shader in bevy v0.11☆13Aug 19, 2023Updated 2 years ago
- A camera controller for editors and CAD☆97Feb 9, 2026Updated last month
- Cooperative first-person roguelike dungeon crawler where spells are programs☆18Feb 17, 2024Updated 2 years ago
- ☆19Dec 23, 2023Updated 2 years ago
- Rust programming -> random generated Dungeon with Bevy engine☆17Dec 26, 2020Updated 5 years ago
- Gamelike car simulation playground.☆167Jul 24, 2024Updated last year
- ☆16Dec 8, 2024Updated last year
- A tool of generating and viewing dice roll success distributions.☆13Jun 22, 2020Updated 5 years ago
- Integrates iOS's native Notification API into a Bevy application☆11Jan 17, 2026Updated 2 months ago
- More shapes for the bevy game engine☆20Aug 20, 2023Updated 2 years ago
- An implementation of the Jump Flooding Algorithm for the Bevy engine.☆28Jul 6, 2023Updated 2 years ago
- ☆11Apr 30, 2023Updated 2 years ago
- CLI for video images. Generates animated video contact sheets fast.☆26Nov 30, 2025Updated 3 months ago
- Bevy utility to translate SVG paths to the scene☆17Aug 3, 2021Updated 4 years ago
- Database Design and Implementation: Second Edition☆21Mar 8, 2026Updated last week
- The hexagon utility library in Rust.☆12Mar 9, 2024Updated 2 years ago
- A plugin for effortless mouse tracking in the bevy game engine.☆27Feb 24, 2024Updated 2 years ago
- A bevy 3D text mesh generator for displaying text☆71Mar 24, 2024Updated last year
- write your next slideshow in rust 🦀, as a self-contained binary 📦.☆21Apr 30, 2021Updated 4 years ago
- ☆13Jan 6, 2022Updated 4 years ago
- Engine / framework for creating highly customizable and user modable action RPG's☆61Mar 8, 2022Updated 4 years ago
- Bevy plugin to use console to get information from ECS☆26Aug 16, 2022Updated 3 years ago
- Cross-platform way to query device language setting☆20Oct 3, 2025Updated 5 months ago
- A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker☆81Jan 29, 2026Updated last month
- A Rust implementation of the Bourke Delaunay triangulation algorithm.☆24Aug 11, 2019Updated 6 years ago