BenSouchet / wolf3dLinks
School Project - Graphic - Raycasting Game
☆15Updated 8 years ago
Alternatives and similar repositories for wolf3d
Users that are interested in wolf3d are comparing it to the libraries listed below
Sorting:
- Personal C/C++ 3D Software Rasterizer☆19Updated 4 months ago
- The raycasting engine from the book "Gardens of Imagination"☆24Updated last year
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆28Updated 6 years ago
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- Old-school FPS raycast engine written in C++ and using SFML.☆17Updated last year
- A small realtime software rendering library☆16Updated 5 years ago
- ☆21Updated 4 years ago
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Updated 10 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆34Updated 5 years ago
- Futuristic arcade racing game for DOS☆32Updated last year
- ☆43Updated 5 months ago
- A small 3D game engine geared towards developing retro games.☆14Updated last year
- SDL2 port of the Yeti 3D engine☆43Updated 3 years ago
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Updated last year
- a game with the application of raycasting☆10Updated 8 years ago
- A single header library for managing game entity hierarchies.☆40Updated 5 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆23Updated last year
- Doom-style graphics engine in modern C++☆80Updated last year
- iD Software's TED5 level editor☆19Updated 11 years ago
- A port of the tutorial from lodev.org/cgtutor/raycasting.html into SDL2☆12Updated 10 years ago
- A straightforward and easy to use 3D software renderer for real-time retro graphics.☆61Updated 7 years ago
- A raycast engine written in C using SDL☆13Updated 10 years ago
- Quake BSP map viewer using C++ and OpenGL☆19Updated 3 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated last month
- Experimenting with a new version of my Pixie game dev library☆75Updated 2 years ago
- 3D Game Engine☆21Updated 9 months ago
- Educational demo implementing a swept 2D character controller☆97Updated last year
- 2D game engine for retro games, built entirely from single-file header libraries.☆151Updated 3 years ago
- A simple game engine written in C++☆38Updated 8 years ago