lxndrdagreat / sfray
Old-school FPS raycast engine written in C++ and using SFML.
☆17Updated last year
Alternatives and similar repositories for sfray:
Users that are interested in sfray are comparing it to the libraries listed below
- ☆21Updated 4 years ago
- Foundation library of helpful classes/functions☆23Updated last month
- Experimental projects made with xygine☆11Updated last year
- SDL2 port of the Yeti 3D engine☆42Updated 2 years ago
- Cage (Ain't a Game Engine) - write 2D games using plain C☆43Updated 5 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.☆23Updated 3 years ago
- An abandoned 3D software renderer written in C++, "Vixis3D Engine"☆11Updated 6 years ago
- Original DOOM source code adapted to use c++ with SFML☆55Updated 3 months ago
- This is a 3d engine written from scratch in my last semester on the university (Spring 2009)☆29Updated 5 years ago
- A simple game made in C with SDL☆19Updated 2 years ago
- 3D Aerial action game built on OpenGL☆20Updated 6 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 7 months ago
- A simple immediate mode user interface designed for using with SDL2 2d renderer☆12Updated 3 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆32Updated 4 years ago
- Simple 2D physics simulation for use in video games.☆25Updated 4 years ago
- Header only roguelike rendering library.☆15Updated 2 years ago
- 3D Game Engine☆21Updated last month
- A cross-platform game engine written in C☆48Updated 2 years ago
- An unfinished cross-platform pseudo-3D game engine written in C++☆34Updated last year
- Minimal C11 game libraries☆53Updated last year
- A small 3D game engine geared towards developing retro games.☆13Updated 5 months ago
- A fast engine based on the technology behind 7 days to die.☆25Updated 5 years ago
- Small 1st/3rd person shooter which I made to investigate the usefulness of the Entity Component System (ECS) design pattern when working …☆13Updated 6 years ago
- Simple to use Lua game command console☆25Updated last year
- SFML Activity and Segue Mini Library☆72Updated 8 months ago
- The raycasting engine from the book "Gardens of Imagination"☆23Updated 11 months ago
- Some OpenGL SDL examples in cpp☆15Updated 10 years ago
- A raycast engine written in C using SDL☆13Updated 10 years ago
- Futuristic arcade racing game for DOS☆29Updated last year