Pseudo-3D raycasting engine in C++17
☆22Feb 27, 2024Updated 2 years ago
Alternatives and similar repositories for raycaster-engine
Users that are interested in raycaster-engine are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Old-school FPS raycast engine written in C++ and using SFML.☆18Feb 27, 2024Updated 2 years ago
- Shadow Warrior Redux Classic sources☆17Jun 14, 2014Updated 11 years ago
- my version of flappy bird on raylib & C++☆13Jul 30, 2019Updated 6 years ago
- PMODE/W DOS extender v1.33☆25Jan 21, 2022Updated 4 years ago
- A small raycasting engine written some time between 2000 and 2005.☆12May 14, 2012Updated 14 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Collected source code to various old DOS raycaster-based FPSes.☆14Feb 23, 2017Updated 9 years ago
- A quick port of "A first-person engine in 265 lines" from JavaScript to Java using the libGDX framework.☆73Jun 6, 2014Updated 11 years ago
- A collection of software rendering routines☆21Jan 14, 2020Updated 6 years ago
- Raycaster (C++)☆23Jun 28, 2025Updated 10 months ago
- Compiling Doom for DOS with various compilers.☆20Mar 6, 2025Updated last year
- 2D game engine for Common Lisp☆12Jun 5, 2012Updated 13 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Aug 25, 2025Updated 8 months ago
- My doom style engine in C with SDL!☆12Sep 16, 2018Updated 7 years ago
- A NativeCall binding to the Cairo 2d graphics library for Perl 6☆11May 5, 2026Updated 2 weeks ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Library for writing real-mode DOS software with MS C 6.x/7.x, Turbo C and OpenWatcom☆17May 2, 2026Updated 3 weeks ago
- Configs, scripts and themes for my $HOME.☆11Mar 20, 2026Updated 2 months ago
- ASCII Art Tetris☆22Nov 23, 2024Updated last year
- RC BASIC Programming Language☆12Oct 25, 2018Updated 7 years ago
- A 2D physics engine for Ada☆16Feb 19, 2019Updated 7 years ago
- Turbo C Libraries☆15Dec 28, 2020Updated 5 years ago
- Cross-platform hardware pathtracer in C using Vulkan.☆49May 10, 2026Updated last week
- (the almighty) 32-bit MS-DOS digital sound library for Open Watcom C++☆32Jan 4, 2025Updated last year
- BSP map viewer for idtech3-based games☆16Jul 28, 2018Updated 7 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!☆15Oct 30, 2024Updated last year
- Chocolate Doom backported to DOS☆13Jul 10, 2025Updated 10 months ago
- Hardware accelerated voxel ray marching☆40Oct 26, 2020Updated 5 years ago
- Plasma Effect for VGA, MS-DOS, Turbo C☆11Nov 23, 2020Updated 5 years ago
- PixelToaster is a framebuffer library for C++☆51Aug 31, 2022Updated 3 years ago
- Windows 2.x stub display driver☆17Dec 24, 2024Updated last year
- Curses-based Doom WAD file editor☆30May 14, 2026Updated last week
- OpenGL Software Rasterizer.☆30Apr 21, 2026Updated last month
- OBJ/OMF, RDF/RDOFF investigation tool.☆15Oct 18, 2022Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆25Aug 9, 2024Updated last year
- Small 16-bit DOS library for use with OpenWatcom☆42Apr 21, 2025Updated last year
- A sound synthetizer, tracker and replayer, similar to AHX.☆23Dec 12, 2020Updated 5 years ago
- A Wolf3D-like raycaster using OpenGL shaders☆11Dec 10, 2023Updated 2 years ago
- ENDEDIT is a B800 text screen editor, this is the text screen that many DOS games were displaying at exit.☆18Oct 30, 2023Updated 2 years ago
- This is an implementation/comparison of various methods for ray casting in 2D grids, also referenced in my corresponding blog post: http…☆10Apr 26, 2019Updated 7 years ago
- MS DOS 3D Wireframe Cube with Fixed Point Maths☆11Sep 5, 2023Updated 2 years ago