johangardhage / retro-book-gardens
The raycasting engine from the book "Gardens of Imagination"
☆23Updated 10 months ago
Alternatives and similar repositories for retro-book-gardens:
Users that are interested in retro-book-gardens are comparing it to the libraries listed below
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆18Updated 5 years ago
- SciTech Mult-platform Graphics Library☆39Updated 8 years ago
- Fork of Allegro 4.2.2 for cross compiling for DOS game development☆52Updated last year
- Pico-8 demake of Virtual Racing☆23Updated last year
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 6 months ago
- Classic demo effects using software rendering☆29Updated last year
- An emulator for the Rygar arcade game☆24Updated last week
- Futuristic arcade racing game for DOS☆28Updated 11 months ago
- ☆17Updated 8 years ago
- Retro programming in Borland C++ 3.1☆51Updated 5 years ago
- A complete disassembly of the Amiga version of the game "Alien Breed SE"☆13Updated 4 months ago
- A Midwinter-inspired terrain engine for Acorn Archimedes☆13Updated 8 months ago
- iD Software's TED5 level editor☆19Updated 10 years ago
- A non-linear adventure for MS-DOS, made for the CGA jam☆17Updated 7 months ago
- Retro graphics programming in 16bit style - using a modern tool-chain☆13Updated 2 years ago
- Sean Barrett Quake 1 map viewer updated to use SDL☆13Updated 3 years ago
- 16bit retro programming in DosBox with Borland C++ 3.1, Turbo Pascal 7 and TASM☆74Updated 2 years ago
- Source Code for the DOS game Speed Haste (1995)☆43Updated 13 years ago
- Escape from Monster Manor for the 3DO Console☆27Updated 2 years ago
- 3D styled Dungeon Crawler demo on ZX Spectrum 48K☆18Updated last year
- Command-line tool for extracting assets from Wolfenstein 3D for PC☆16Updated 5 years ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 2 years ago
- A 3D game engine☆11Updated 2 months ago
- ☆38Updated 7 years ago
- Sierra AGI (Adventure Game Interpreter) engine written in C#☆15Updated last year
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 4 years ago
- C++ library to read/write Animator Pro FLI/FLC files☆19Updated 3 years ago
- Amulets & Armor Open Source Game☆57Updated 8 years ago
- Arx Fatalis (2002) by Arkane Studios SA☆24Updated 12 years ago
- An extension of Fabrice Bellard's TinyGL project☆14Updated 4 months ago