Acly / hdrvLinks
HDR Viewer
☆34Updated 4 years ago
Alternatives and similar repositories for hdrv
Users that are interested in hdrv are comparing it to the libraries listed below
Sorting:
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- open source Ptex utilities (e.g. texture transfer)☆73Updated 10 months ago
- OpenGL Image (GLI)☆22Updated 11 years ago
- A Global Illumination Renderer☆69Updated 5 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 11 months ago
- Automatically exported from code.google.com/p/glfx☆35Updated 10 years ago
- NVIDIA Texture Tools samples for compression, image processing, and decompression.☆92Updated 3 months ago
- Cycles standalone mirror☆13Updated 3 years ago
- Research 3D Engine for rendering, animation and processing☆105Updated last week
- Image processing tool for physically based shading.☆32Updated 4 years ago
- An application to showcase OSPRay's rendering capabilities☆122Updated 11 months ago
- An example implementation of OpenPBR in a WebGL pathtracer☆61Updated 5 months ago
- Website for the Rendering Massive Virtual Worlds course at SIGGRAPH 2013☆17Updated 12 years ago
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- https://codeberg.org/ccxvii/asstools☆71Updated 4 months ago
- lucille global illumination renderer☆94Updated 16 years ago
- Standalone application for Linux and MacOSX to open and view OpenVDB files.☆28Updated 9 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆80Updated this week
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- A curated list of famous 3d meshes☆111Updated 6 years ago
- A reference GLSL implementation of the VRayMtl material☆30Updated last year
- Expose D3DCompiler to Linux programs (early PoC)☆54Updated 9 years ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Tool for post-mortem analysis of GPU crashes.☆62Updated 3 weeks ago
- Hydra Renderer infrastructure layer☆24Updated 10 months ago
- FidelityFX Variable Shading☆54Updated 3 years ago
- GPU Texture Baking Tool☆115Updated 7 years ago
- Port of AMD's TressFX hair rendering and simulation technology to OpenGL☆13Updated 2 years ago