1iyiwei / noiseLinks
Sampling and Noise
☆25Updated 5 years ago
Alternatives and similar repositories for noise
Users that are interested in noise are comparing it to the libraries listed below
Sorting:
- C++ demo of the Vector Heat Method & Affine Heat Method. Interpolate scalars and vectors on surfaces, compute log maps, and more.☆63Updated 2 months ago
- Moebius Registration☆65Updated 11 months ago
- ☆81Updated 4 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated 3 weeks ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 3 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆105Updated 2 years ago
- Fast Automatic Skinning Transformations☆68Updated 6 years ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆37Updated 4 years ago
- Texture Synthesis☆42Updated 7 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 2 months ago
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆62Updated 5 years ago
- ☆63Updated 6 years ago
- ☆112Updated 5 years ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆136Updated 3 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆68Updated 3 years ago
- c++ optimal transport solver on 2D grids☆58Updated 5 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 10 months ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆103Updated 4 years ago
- C++ implementation of the Surface Winding Numbers algorithm, which computes inside-outside on general surfaces.☆56Updated 8 months ago
- Uni{corn|form} toolkit☆62Updated last week
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆141Updated 4 years ago
- ☆66Updated 6 years ago
- ☆32Updated 3 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- A template project to get started with geometry-central and Polyscope.☆56Updated last year
- Implementation of 2D-parametrization algorithm introduced by the paper "Scalable Locally Injective Mappings". Currently support only the …☆92Updated 6 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 3 years ago
- implementation of SIGGRAPH 2020 paper 'A class of C2 interpolating Splines - cem yuksel'☆18Updated last year
- This is the repository for Procedural Knots - a research project about modelling the annual ring pattern around knots in solid wood. It i…☆45Updated 2 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago