1iyiwei / noise
Sampling and Noise
☆25Updated 5 years ago
Alternatives and similar repositories for noise
Users that are interested in noise are comparing it to the libraries listed below
Sorting:
- Texture Synthesis☆42Updated 6 years ago
- Fast Automatic Skinning Transformations☆67Updated 6 years ago
- Gaggle of Algorithms and Utilities for Simulating Stuff☆31Updated 2 years ago
- C++ demo of the Vector Heat Method (Sharp, Soliman, and Crane. 2019.)☆62Updated 4 years ago
- Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018☆101Updated 4 years ago
- Moebius Registration☆63Updated 8 months ago
- ☆81Updated 3 years ago
- Gradients/Hessians for optimizing with rotation variables.☆26Updated 2 years ago
- Some awesome researches about cloth(modeling, rendering, simulation etc)☆61Updated 4 years ago
- Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019☆51Updated 10 months ago
- CreativeCommons 3D surface mesh dataset created by students in CMU's intro graphics course☆37Updated 4 years ago
- ☆51Updated last year
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- Gradient domain processing for signals (and geometry) on meshes☆36Updated last month
- SVG Image deformation tool. Support cubic Beizer spline only.☆19Updated 6 years ago
- ☆30Updated last year
- Suggestive Contours GPU Implementation☆30Updated 2 years ago
- Real-Time Example-Based Elastic Deformation [SCA 2012]☆16Updated 4 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 2 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year
- An example that complies and runs the fast winding number for soups☆74Updated 6 years ago
- Implementation of our paper "Polygon Laplacian Made Simple", Eurographics 2020.☆35Updated 4 years ago
- A C++ implementation of Meshless Deformations Based on Shape Matching☆26Updated 10 years ago
- ☆32Updated 2 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- Public code release for the SIGGRAPH Asia 2020 paper "Opening and Closing Surfaces", authored by Silvia Sellán, Ang Yan Sheng, Jacob Kest…☆24Updated 3 years ago
- ☆66Updated 6 years ago