yoyoengine / yoyoengine
A custom, hackable 2D game engine written in C.
☆24Updated 2 weeks ago
Alternatives and similar repositories for yoyoengine:
Users that are interested in yoyoengine are comparing it to the libraries listed below
- Major overhaul of the Zero Engine and renaming to Welder.☆57Updated last year
- C++ Game engine based on OpenGL☆49Updated last year
- High performance, data oriented game engine written in C99☆21Updated 3 years ago
- ☆15Updated last week
- Single-Header CPU graphics library☆55Updated 2 weeks ago
- An OpenGL game engine with simple architecture and easy to understand codebase☆40Updated 4 months ago
- It's gonna be the same thing as DungeonCrawler, just written in C++ for no good reason☆56Updated last year
- 3D Game Engine☆178Updated 5 months ago
- BioHazard☆18Updated last month
- Fresh game engine written in C☆52Updated 3 years ago
- A Very simple Renderer API☆50Updated 2 years ago
- Modern OpenGL 4.5 rendering techniques☆46Updated 4 years ago
- 3D render engine written in C with Vulkan☆16Updated last year
- A C++20 vulkan game engine☆75Updated this week
- OpenGL-Like software rendering library☆67Updated 6 months ago
- TestFrame☆24Updated 3 years ago
- JoltPhysics C interface☆97Updated 2 weeks ago
- A deferred physically based 3D renderer into a simple to use header-only library.☆55Updated 5 months ago
- A rendering engine, what else?☆50Updated 3 years ago
- An attempt at a fully featured Vulkan 3D engine.☆21Updated 4 years ago
- Work in progress real-time strategy game.☆23Updated this week
- Mini-engine for small-scale personal development projects.☆46Updated 5 months ago
- Game engine utilizing Wren for quick and easy development☆39Updated 4 months ago
- A C Game Engine☆37Updated 7 months ago
- 2D Game Engine☆81Updated last month
- A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language☆23Updated last month
- A WIP 3D game engine written in C++ 11☆12Updated 4 years ago
- A lightweight cross-platform C++ game engine based on bgfx and SDL2☆42Updated 7 months ago
- ☆21Updated 2 years ago
- The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.☆35Updated 4 years ago