xiconxi / YubaMeshAppLinks
基于QtQuick/OpenGL的网格算法应用Demo
☆16Updated 6 years ago
Alternatives and similar repositories for YubaMeshApp
Users that are interested in YubaMeshApp are comparing it to the libraries listed below
Sorting:
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- A RTX renderer☆40Updated 6 years ago
- Ubpa DirectX 12 C++ Wrapper☆11Updated 3 years ago
- This renderer is based on the original source code of the book named Ray Tracing From The Ground UP. I extended it from the following as…☆23Updated 7 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago
- realize XPBD with rust and render in Unity☆36Updated 3 years ago
- ☆77Updated 5 years ago
- Simple Dog 3D Graphics Rendering Engine☆69Updated 3 years ago
- This project is for computer graphics learning☆74Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆40Updated 10 months ago
- ☆38Updated 4 years ago
- 一个基于OpenGL高效的数字地球解决方案☆31Updated 4 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 8 months ago
- Renderer/GameEngine with Direct3D12☆48Updated 5 years ago
- A Rendering Engine based on DirectX12☆49Updated 4 years ago
- Standalone version of KlayGE's DXBC2GLSL☆37Updated 5 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆29Updated 8 years ago
- ☆27Updated 5 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 6 years ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- ☆51Updated 6 years ago
- CG resource☆41Updated 8 months ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆38Updated 8 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆23Updated 4 years ago
- vulkan learning☆27Updated 6 years ago
- Ubpa Frame Graph☆56Updated 3 years ago
- HXEngine is a cross-platform open source game engine developed by personal☆49Updated 5 years ago
- 基于OpenGL实现的渲染引擎☆61Updated 5 years ago