zd304 / LowpolyConvertor
Convert Normal Mesh Into Lowply Style Mesh
☆14Updated last year
Alternatives and similar repositories for LowpolyConvertor:
Users that are interested in LowpolyConvertor are comparing it to the libraries listed below
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- Calculate texture mipmap level in shader.☆21Updated 5 years ago
- A concise parser for Unity Shader.☆18Updated 7 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- unity 集成c++ protobuf☆10Updated 5 years ago
- ☆13Updated 5 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago
- Approximate Subsurface Scattering☆12Updated 6 years ago
- 收集一些工作流 工具流☆17Updated 5 years ago
- ☆15Updated 10 months ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- 使用unity实现的一些好玩的shader,包括随机、NPR、基本光照等;持续更新☆25Updated 5 years ago
- 伪BSDF,使用着色器渲染方式,整合进urp lit,前向渲染有效,最大程度满足开发需求☆11Updated 2 years ago
- A Unity-Based GPU FFT Ocean☆15Updated 6 years ago
- shadowgun project☆18Updated 12 years ago
- A realistic & physically based human skin shader☆12Updated 6 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆18Updated 4 years ago
- ☆13Updated 7 years ago
- ☆15Updated 4 years ago
- Unity实现链表半透明排序☆25Updated 5 years ago
- Simple example for using Crytek Sponza in Unity☆37Updated 7 years ago
- ☆27Updated 2 years ago
- ☆15Updated 3 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 5 years ago
- A port of poly2tri to C#☆20Updated 6 years ago
- Unity中实现等高线地形☆25Updated 6 years ago
- LookdevCalibration☆14Updated 4 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- GPU 加速动画渲染(蒙皮)☆29Updated 6 years ago