zd304 / LowpolyConvertor
Convert Normal Mesh Into Lowply Style Mesh
☆13Updated last year
Alternatives and similar repositories for LowpolyConvertor:
Users that are interested in LowpolyConvertor are comparing it to the libraries listed below
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 4 years ago
- LookdevCalibration☆14Updated 4 years ago
- Unity实现链表半透明排序☆25Updated 4 years ago
- shadowgun project☆18Updated 12 years ago
- Calculate texture mipmap level in shader.☆21Updated 5 years ago
- ☆27Updated 2 years ago
- Shader笔记,参考书籍,文档☆11Updated last year
- ☆15Updated 4 years ago
- ☆13Updated 7 years ago
- 闲暇时间渣翻☆26Updated 6 years ago
- A Unity-Based GPU FFT Ocean☆15Updated 6 years ago
- ☆31Updated 3 years ago
- native particle system for unity☆12Updated 7 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- 小道笔记☆34Updated 4 years ago
- ☆15Updated 3 years ago
- Parallel reduction with unity compute shader☆12Updated last year
- ☆24Updated 6 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆18Updated 4 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- some lighting brdf model in unity3D☆19Updated 6 years ago
- 制作大型MMO项目中的相机视角操作☆20Updated 7 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 5 years ago
- ☆42Updated 7 years ago
- The process for Learning Hex Map on catlikecoding☆20Updated 5 years ago
- Unity-URP-LinearSpaceUI☆17Updated last year