zd304 / LowpolyConvertor
Convert Normal Mesh Into Lowply Style Mesh
☆13Updated last year
Related projects ⓘ
Alternatives and complementary repositories for LowpolyConvertor
- Game made in CGJ2019,using ECS preview33☆16Updated 5 years ago
- 小道笔记☆30Updated 4 years ago
- Calculate texture mipmap level in shader.☆20Updated 5 years ago
- native particle system for unity☆12Updated 7 years ago
- ☆12Updated 6 years ago
- Shader笔记,参考书籍,文档☆11Updated 9 months ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- ☆15Updated 3 years ago
- ☆15Updated 3 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- Spherical Harmonics Lighting☆27Updated 5 years ago
- 闲暇时间渣翻☆26Updated 6 years ago
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 3 years ago
- ☆25Updated last year
- real-time grass rendering based on GPU instancing☆24Updated last year
- A Unity-Based GPU FFT Ocean☆15Updated 5 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆17Updated 3 years ago
- Implement software virture texture using Unity 2019☆45Updated 4 years ago
- shadowgun project☆18Updated 12 years ago
- LookdevCalibration☆14Updated 3 years ago
- ☆13Updated 5 years ago
- ☆24Updated 6 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- SG SSS for Unreal for Best that builtin skin effects☆16Updated 11 months ago
- ☆9Updated 2 years ago
- ☆13Updated 6 months ago