Siccity / Geometry2D
Unity3D: A set of helper classes for 2D geometric calculations.
☆80Updated 7 years ago
Alternatives and similar repositories for Geometry2D:
Users that are interested in Geometry2D are comparing it to the libraries listed below
- Unity3D: Simple core bezier functionality featuring interpolation and orientation.☆143Updated 5 years ago
- Spline editor extension for Unity.☆105Updated 3 years ago
- PlayMode Inspector for Unity allows you to display internal state, eg. from a MonoBehaviour, to a dedicated editor window.☆84Updated 3 months ago
- GC free (non alloc) voronoi diagram for Unity☆58Updated 5 years ago
- Utility classes for headache-free raycasting configuration in Unity☆98Updated 5 years ago
- A suite of UIElements based attributes, drawers, controls, and other helpers to expedite the creation of object inspectors without the ne…☆89Updated 5 years ago
- Unity Editor extension to add columns into the project window for showing additional information about assets☆64Updated 8 months ago
- Implementation of Unity's Editor outline for runtime. Shader code taken from: https://forum.unity.com/threads/selection-outline.429292/#p…☆60Updated 6 years ago
- This plugin extends the UnityEventDrawer to display runtime calls in the inspector.☆98Updated 7 months ago
- Another usable Port of triangle.NET for Unity .☆79Updated 7 years ago
- A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, w…☆105Updated 4 years ago
- A fast, lightweight, pure C# Unity realtime-game-networking framework☆58Updated 4 years ago
- A collection of attributes to control the execution order of your scripts in Unity from your source code.☆77Updated 7 years ago
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- A Unity3D UI Animation Framework base on Tweens☆63Updated 4 years ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆78Updated 3 weeks ago
- Extending DOTS☆60Updated 4 years ago
- ☆69Updated 3 years ago
- An editor, build and player configuration framework for the Unity game engine.☆109Updated last month
- A bare bones stripped down version of the shader graph editor using UIElements☆152Updated 5 years ago
- Inspect all fields, properties and methods in Unity editor☆87Updated 3 years ago
- Editor for SubAsset in unity project.☆122Updated 3 months ago
- Examples of using the Job System in Unity3D☆57Updated 3 years ago
- Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.☆104Updated this week
- Burst friendly (special) native collections for Unity☆76Updated last year
- A faster and more flexible replacement for Unity's UnityEvent.☆43Updated 7 years ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆79Updated 3 years ago
- Primitive mesh builder for Unity.☆117Updated 4 years ago
- A Performant Update Manager for Unity☆32Updated 4 years ago
- Unity custom handles examples☆106Updated 4 years ago