Siccity / Geometry2D
Unity3D: A set of helper classes for 2D geometric calculations.
☆76Updated 6 years ago
Related projects: ⓘ
- Unity3D: Simple core bezier functionality featuring interpolation and orientation.☆138Updated 4 years ago
- GC free (non alloc) voronoi diagram for Unity☆57Updated 5 years ago
- A job-based tween library for Unity☆49Updated 5 years ago
- Inspect all fields, properties and methods in Unity editor☆87Updated 2 years ago
- PlayMode Inspector for Unity allows you to display internal state, eg. from a MonoBehaviour, to a dedicated editor window.☆82Updated 2 years ago
- Another usable Port of triangle.NET for Unity .☆78Updated 6 years ago
- ☆80Updated this week
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆76Updated last year
- Unity Editor extension to add columns into the project window for showing additional information about assets☆63Updated 2 months ago
- Library for drawing vector shapes in Unity.☆76Updated 2 years ago
- Unity C# 3D Math methods library.☆56Updated 3 years ago
- Utility classes for headache-free raycasting configuration in Unity☆93Updated 4 years ago
- Simple data binding for Unity☆69Updated 7 years ago
- A suite of UIElements based attributes, drawers, controls, and other helpers to expedite the creation of object inspectors without the ne…☆86Updated 4 years ago
- A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, w…☆104Updated 3 years ago
- A faster and more flexible replacement for Unity's UnityEvent.☆42Updated 6 years ago
- ☆86Updated 4 years ago
- Spline editor extension for Unity.☆101Updated 3 years ago
- A simple library for creating state machines in C# code - Tweaked for Unity3D support☆59Updated 9 years ago
- This plugin extends the UnityEventDrawer to display runtime calls in the inspector.☆94Updated last month
- A fast, lightweight, pure C# Unity realtime-game-networking framework☆59Updated 4 years ago
- Runtime line drawing utility for Unity☆42Updated 4 years ago
- A minimal solution for selecting entities in the unity sceneview. Useful for users using older versions of the Unity entities package.☆73Updated last year
- A way to manage a UI screen stack in Unity all from code. Let the UI Manager handle pushing and popping screens, sort out rendering order…☆46Updated 4 years ago
- My implementation of the Delaunay triangulation with constrained edges, according to Sloan's papers☆61Updated last year
- Primitive mesh builder for Unity.☆110Updated 3 years ago
- A Unity package for splitting meshes at runtime.☆80Updated 3 years ago
- A finite state machine micro-framework for Unity3D focused on a pure code implementation.☆61Updated last year
- A JSON Editor in the inspector. Preview and more information in README🙂☆86Updated 7 years ago
- Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.☆84Updated last month