weigert / TinyFluidLinks
FV based Navier-Stokes / Transport Equation / Conservation Law Solver for Procedural World Simulation. Designed for CFD learning purposes.
☆24Updated 5 years ago
Alternatives and similar repositories for TinyFluid
Users that are interested in TinyFluid are comparing it to the libraries listed below
Sorting:
- Fluid Simulation on CPU and GPU in C++ with OpenGL☆56Updated 8 years ago
- The ultimate mesh handling library☆59Updated last month
- Simulation of a Mass-Spring system☆25Updated 10 years ago
- Header-only base C++ library.☆20Updated 8 years ago
- Minimalist real-time 3D particles simulator (Boids, Fluids, Clouds) based on OpenGL/OpenCL frameworks☆44Updated 7 months ago
- OpenGL SPH fluid simulation and rendering☆29Updated 7 months ago
- Self advection, external force and pressure solve to a velocity field represented by a MaC grid.☆136Updated 6 years ago
- A transfer function widget implemented using ImGui☆18Updated 3 years ago
- Implementation of Jos Stam's Stable Fluids☆26Updated 7 years ago
- Volume Manipulation Library☆16Updated 2 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- SPH simulation in Vulkan compute shader.☆47Updated 2 years ago
- minimalistic engine for physical simulations, numerical math and games in C++ ( python, lua ) using SDL2 and OpenGL for visualization☆32Updated last week
- A 2D Lattice Boltzmann program☆54Updated last year
- A simple implementation of fluid-rigid-body coupling in 2D, using the method of Batty et al. 2007☆50Updated 8 years ago
- A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation☆26Updated last year
- Whitted Style CPU Raytracer using SIMD☆30Updated 3 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 8 months ago
- 3D Physics Engine.☆52Updated 9 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆75Updated 7 years ago
- Framework for creating desktop applications with OpenGL and ImGui☆15Updated 3 years ago
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Updated 2 years ago
- A simple real time physics engine for video games.☆20Updated last year
- Ray Tracing From The Ground Up☆44Updated 14 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Single header only, multi-threaded, constructive solid geometry (csg) functions.☆22Updated 4 years ago
- A small OpenGL compute shader test. Renders millions of particles in real time, interacting with a set of force nodes.☆43Updated 9 years ago