vorg / pex-20001-webgpu
☆9Updated last year
Related projects ⓘ
Alternatives and complementary repositories for pex-20001-webgpu
- Create geometry by revolving path around Y axis☆13Updated 7 months ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Transform geometry positions with a 4x4 transformation matrix.☆12Updated 8 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated last year
- ☆35Updated 5 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆22Updated 9 years ago
- WebGL stats☆27Updated last year
- load and render gltf with regl☆12Updated 6 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago
- get color from spherical harmonic coefficients and normals☆12Updated 8 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- signed distance function to obj with gpu.js☆15Updated last year
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- ☆18Updated 9 years ago
- glsl function for making cosine palettes☆33Updated 8 years ago
- Extrudes a shape along a path☆28Updated 7 months ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 8 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Simplicial-complex-like geometry builder backed by typed arrays☆14Updated 11 months ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 2 years ago
- lowww webgl2 rendering engine☆24Updated 5 years ago
- Centers vertices around a point.☆11Updated last year
- Compute mesh normals using angle weights☆22Updated 3 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 7 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 9 years ago
- Linear interpolation between two angles along the shorter arc☆16Updated 6 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆20Updated 6 years ago