szymonkaliski / gpujs-sdf-demo
signed distance function to obj with gpu.js
☆15Updated last year
Related projects ⓘ
Alternatives and complementary repositories for gpujs-sdf-demo
- Collection of experiments for the pex library☆44Updated 7 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- 3D Wavelet Rasterization☆29Updated 7 years ago
- ☆9Updated last year
- Compute mesh normals using angle weights☆22Updated 3 years ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 2 years ago
- load and render gltf with regl☆12Updated 6 years ago
- volumetric brush implementation, heavily inspired by toxiclibs☆13Updated last year
- ☆35Updated 5 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- ☆18Updated 9 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- WebGL stats☆27Updated last year
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Create geometry by revolving path around Y axis☆13Updated 8 months ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 3 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- Create a RenderingContext (2d, webgl, webgl2, bitmaprenderer, webgpu) for use in PEX.☆14Updated 4 months ago
- glsl function for making cosine palettes☆33Updated 8 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 9 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- Mini toy WebGL library☆23Updated 7 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated last year
- tools for modeling signed distance functions with hiccup-like language☆22Updated last year
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆22Updated 9 years ago
- THREE.TextMesh for three.js☆19Updated 8 years ago
- Shadow mapping in GLSL☆17Updated 10 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆47Updated 7 years ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆34Updated 2 years ago