gamedev-js / regltfLinks
load and render gltf with regl
☆12Updated 7 years ago
Alternatives and similar repositories for regltf
Users that are interested in regltf are comparing it to the libraries listed below
Sorting:
- glsl function for making cosine palettes☆34Updated 9 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- Compute mesh normals using angle weights☆24Updated 4 years ago
- ☆35Updated 6 years ago
- lowww webgl2 rendering engine☆24Updated 5 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 9 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 7 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago
- approximate face normal in the fragment shader☆29Updated 10 years ago
- Builds a ThreeJS quaternion from a normal vector☆28Updated 3 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 3 months ago
- perturb normal from a normal map☆36Updated 7 years ago
- Calculate SDF for image/bitmap/bw data☆53Updated 2 years ago
- Create geometry by revolving path around Y axis☆13Updated 2 weeks ago
- WebGL stats☆28Updated 2 years ago
- Extrudes a shape along a path☆28Updated last year
- An experiment in hot reloading 3d models from Blender into a WebGL scene☆25Updated 8 years ago
- Mini toy WebGL library☆23Updated 7 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 9 years ago
- streaming gl.readPixels from an FBO☆31Updated 8 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 5 years ago
- Draws a big triangle onto the screen☆41Updated 8 years ago
- Smooth minimum functions for GLSL☆42Updated 10 years ago