visionary-3d / mnistLinks
☆12Updated 9 months ago
Alternatives and similar repositories for mnist
Users that are interested in mnist are comparing it to the libraries listed below
Sorting:
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.☆34Updated last year
- Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh☆35Updated 5 months ago
- ☆30Updated 2 years ago
- Daily GLSL Shaders! @shader_daily on Twitter.☆42Updated 2 weeks ago
- Experimentation with TSL, particles and geometry in compute☆44Updated 10 months ago
- learning tsl☆21Updated 4 months ago
- ☆28Updated 2 years ago
- A simple rain and puddle simulation with splashes and ripples.☆97Updated last week
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist control…☆67Updated 11 months ago
- GPU based frustum and occlusion culling in WebGL.☆56Updated last year
- ☆17Updated 8 months ago
- Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games☆87Updated 9 months ago
- Collection of three.js examples using lygia shader library☆53Updated last year
- ☆24Updated 2 years ago
- Fake stylized caustics efffect using Voronoi noise.☆20Updated last week
- threejs postprocess effect to generate outlines in the scene☆27Updated last year
- ☆59Updated last year
- ☆70Updated 3 weeks ago
- Realtime MLS-MPM particle system, running in the browser using the three.js WebGPURenderer.☆93Updated last month
- AI Denoising in the browser. Based on OIDN, powered by tensorflow.js☆34Updated 9 months ago
- Realtime softbody simulation in the browser with WebGPU☆78Updated 2 weeks ago
- ☆53Updated 3 weeks ago
- Realtime procedural jellyfish in the browser using three.js WebGPURenderer.☆111Updated 2 weeks ago
- Demo for Codrops☆46Updated 5 months ago
- LudoGL is a WebGL2-only renderer☆50Updated last month
- Interactive rug shader. Insired by https://x.com/_Dervishh☆40Updated this week
- Heightmap isolines geometry generated in a compute shader in TSL☆23Updated 10 months ago
- Modelling tool for virtual robotic body parts☆11Updated last year
- Extension methods for BatchedMesh to accelerate raycasting and frustum culling, handle different uniforms for each instance, LOD and more…☆80Updated 3 weeks ago
- ☆40Updated 2 years ago