vihdzp / miratope-rs
A tool for building and visualizing polytopes.
☆61Updated last month
Alternatives and similar repositories for miratope-rs:
Users that are interested in miratope-rs are comparing it to the libraries listed below
- A tool for building and visualizing polytopes.☆26Updated 4 months ago
- A robust and generalized library for Geometric Algebra in Rust☆24Updated 2 years ago
- Neat 3D math and graphics library☆32Updated last year
- Audio visualizer for oscilloscope music☆25Updated 3 years ago
- Physically based rendering in Rust☆37Updated 10 months ago
- ☆21Updated this week
- A hyperbolic voxel game☆164Updated this week
- HSLUV implementation in Rust☆26Updated 4 years ago
- Drawing cohomology fractals with the GPU.☆50Updated last month
- A simple Julia Set and Mandelbrot interactive explorer built using Rust. It can run as a desktop application or on the web. Web demo avai…☆18Updated 4 months ago
- A fast, flexible, and feature-rich interactive multidimensional cellular automaton simulator written in Rust☆25Updated 3 years ago
- Conway-Hart Polyhedron Notation in Rust☆76Updated 6 months ago
- Search for the K12 neighborly polyhedron.☆109Updated 3 months ago
- Modern, beginner-friendly 3D and 4D Rubik's cube simulator☆83Updated last week
- 3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)☆36Updated last month
- A faithful graphing calculator☆109Updated 7 months ago
- A Rust game engine, focus on Voxel support and content-addressed IDs. Intended for a sandbox "game" like Garry's Mod or Second Life, even…☆24Updated 6 months ago
- Generate(d) custom libraries for geometric algebras☆48Updated 11 months ago
- Shadertoy for WebGPU compute shaders.☆111Updated this week
- interactive backronym composition tool☆27Updated last month
- Unicode glyph map inspired by macOS Character Viewer☆23Updated 3 months ago
- Another live-coding tool for creating shader demos, Vulkan+Wgpu powered.☆132Updated last week
- 🌋 A very lightweight wrapper around the Vulkan Memory Allocator 🦀☆13Updated last year
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆39Updated last year
- Safely transmute type to itself in generic context in Rust☆14Updated 2 years ago
- Generating procedural textures☆27Updated 3 years ago
- An esoteric programming language where the program is a Git repository☆12Updated 3 years ago
- ☆48Updated 2 years ago
- An implementation of the Piet render context using the GPU.☆35Updated last year
- Convert GLSL code to wgsl☆23Updated 2 years ago