A light-weight header only Entity Component system for C++
☆166Apr 29, 2026Updated last month
Alternatives and similar repositories for seecs
Users that are interested in seecs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- The really basics of the Vulkan API☆17Jul 17, 2025Updated 10 months ago
- a colection of tonemappers for you to plug in your game and use☆13Feb 26, 2025Updated last year
- Call any function with command-like syntax at runtime (with automatic argument management). No dependencies, no boilerplate code, no macr…☆12Dec 25, 2022Updated 3 years ago
- A hand made game engine in development, written in Odin☆10Mar 21, 2023Updated 3 years ago
- ☆17Jul 27, 2025Updated 10 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- A Polymod for FNF to do some strumline stuff☆11May 2, 2024Updated 2 years ago
- Hot reload for C☆21Jul 14, 2025Updated 10 months ago
- Simple app to run compute shaders using OpenGL☆155May 27, 2025Updated last year
- a simple galaxy renderer with Vulkan☆161Nov 11, 2024Updated last year
- A comfortable way to describe parameter interface and generate its underlying data structure☆14Oct 8, 2023Updated 2 years ago
- entity component system framework☆72Jan 20, 2026Updated 4 months ago
- Zero dependency, lightweight, snowflake generator☆22Mar 27, 2023Updated 3 years ago
- A pre-compiler that lets you embed HTML into C code (like PHP but with C)☆12May 15, 2022Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Code accompanying the Medium article "Dependency Injection for Games"☆14Sep 3, 2023Updated 2 years ago
- A recreation of Winston's shield effect from Overwatch using OpenGL☆57Jun 30, 2024Updated last year
- A project that uses webgl, written in c++ compiled to wasm with clang.☆14Mar 21, 2022Updated 4 years ago
- GPU driven 2d sdf renderer drop-in library☆56Jan 30, 2026Updated 4 months ago
- ☆18Feb 18, 2026Updated 3 months ago
- A DuckyScript 3 implementation targeting Raspberry pico☆18Oct 10, 2025Updated 7 months ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆36Jun 3, 2020Updated 6 years ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- Sandbox to produce custom LLVM builds for various platforms☆21Jun 1, 2026Updated last week
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Natvis implementation for GDB debugger☆22Apr 23, 2020Updated 6 years ago
- Ncurses binding for the Odin programming language☆17Jul 18, 2025Updated 10 months ago
- Single-header, cross-platform libraries for game development☆542Updated this week
- Defold logos to use on splash screens or other kinds of in-game promotions for Defold☆11May 26, 2026Updated 2 weeks ago
- A server for handling chat rooms and messaging groups written in rust.☆10Aug 26, 2022Updated 3 years ago
- 2D game engine and editor written in modern C++ and Vulkan☆66Mar 20, 2026Updated 2 months ago
- Photorealistic ray-traced micro-voxel fps engine☆27Apr 29, 2025Updated last year
- Stack-based texture generation tool written in C99!☆33Aug 10, 2022Updated 3 years ago
- Community edition of the Slingshot physics engine☆157Nov 19, 2023Updated 2 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A quick and easy tutorial to follow that helps new and upcoming bevy users to familiarize themselves with bevy. This tutorial gives first…☆17Jan 25, 2025Updated last year
- Advanced Operating System Course at ETHZ☆20Jan 8, 2021Updated 5 years ago
- MySQL client bindings for Odin☆14Aug 29, 2023Updated 2 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- lava - open-source cross-platform **game engine** in Jai☆12May 18, 2026Updated 3 weeks ago
- Some "slides" about coroutines in C☆42Feb 29, 2020Updated 6 years ago
- ☆23Apr 28, 2025Updated last year