ttalvitie / radiosity
Radiosity lighting implemented in C
☆10Updated 9 years ago
Alternatives and similar repositories for radiosity:
Users that are interested in radiosity are comparing it to the libraries listed below
- QLL : Level loaders☆15Updated 5 years ago
- Portable, protocol-agnostic UDP socket wrapper, primarily designed for client-server models in applications such as games (deprecated, us…☆12Updated 7 years ago
- Experimental programming language☆11Updated 6 years ago
- 3DVCE☆25Updated 12 years ago
- A 2d physics engine with fixed-point support.☆29Updated 6 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- Low discrepancy sequences and blue noise applied to loot drops in video games☆10Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- A collection of personal, single-header C and C++ libraries similar to the STB libraries. All avaliable in the public domain.☆13Updated 2 years ago
- Fast Point Overlap Test☆17Updated 6 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- Vino's Tool Box☆16Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Fundational library of cross-platform features☆16Updated last month
- Pack unit 3D vectors (such as normal vectors) into integer type☆17Updated 8 years ago
- Single file collision detection and dynamics library.☆36Updated 4 years ago
- Simple Vulkan demo program☆14Updated 6 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆18Updated 10 years ago
- CLI shader debugger / testbed for SPIRV-VM☆14Updated 5 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆13Updated 8 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- Skeletal animation player using the WhiteBoxEngine☆16Updated last year
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- A C header file to help write cross-platform code related to stdio functions☆15Updated 2 years ago
- Platform abstraction and utility library☆19Updated 5 months ago
- A library for working with the .octree file format☆17Updated 6 years ago
- Rendering engine and editor☆12Updated last year