ttalvitie / radiosity
Radiosity lighting implemented in C
☆10Updated 9 years ago
Alternatives and similar repositories for radiosity:
Users that are interested in radiosity are comparing it to the libraries listed below
- QLL : Level loaders☆15Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Fast Point Overlap Test☆17Updated 6 years ago
- Global Illumination Demo in Vulkan Compute☆12Updated 4 years ago
- A collection of personal, single-header C and C++ libraries similar to the STB libraries. All avaliable in the public domain.☆13Updated 2 years ago
- Colby Hall's C++ Standard Library☆11Updated 5 years ago
- Portable, protocol-agnostic UDP socket wrapper, primarily designed for client-server models in applications such as games (deprecated, us…☆12Updated 7 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- Rendering engine and editor☆12Updated last year
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 4 years ago
- Platform abstraction and utility library☆19Updated 4 months ago
- Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies☆13Updated 8 years ago
- 3DVCE☆25Updated 12 years ago
- A low-level cross platform GPU library☆20Updated 5 months ago
- Public domain single-file header-only C libraries☆12Updated 6 years ago
- ☆16Updated 11 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated last year
- Simple Vulkan demo program☆14Updated 6 years ago
- Low discrepancy sequences and blue noise applied to loot drops in video games☆10Updated 5 years ago
- A 2d physics engine with fixed-point support.☆29Updated 6 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- A cross-platform game library in the public domain☆15Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- [DEPRECATED] Virtual Machine for BlueByte☆9Updated 5 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆15Updated 5 years ago
- ☆17Updated 2 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17Updated 8 years ago
- CLI shader debugger / testbed for SPIRV-VM☆14Updated 4 years ago
- Tiny portable virtual memory wrapper☆13Updated last year