ttalvitie / radiosity
Radiosity lighting implemented in C
☆10Updated 9 years ago
Alternatives and similar repositories for radiosity:
Users that are interested in radiosity are comparing it to the libraries listed below
- Portable, protocol-agnostic UDP socket wrapper, primarily designed for client-server models in applications such as games (deprecated, us…☆12Updated 7 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- QLL : Level loaders☆14Updated 5 years ago
- Single file collision detection and dynamics library.☆36Updated 4 years ago
- Multi-threaded data building, packaging, patching and editing system☆9Updated 9 years ago
- A 2d physics engine with fixed-point support.☆29Updated 6 years ago
- Platform abstraction and utility library☆19Updated 3 months ago
- Experimental programming language☆11Updated 6 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- Fast Point Overlap Test☆17Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- CLI shader debugger / testbed for SPIRV-VM☆14Updated 4 years ago
- A binary tree based memory allocator in C.☆11Updated 7 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17Updated 8 years ago
- A one-stop font atlas generator☆14Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- Single file, STB-style, "lib" to generate uuid:s.☆27Updated 8 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated 4 months ago
- A collection of personal, single-header C and C++ libraries similar to the STB libraries. All avaliable in the public domain.☆13Updated 2 years ago
- ☆12Updated 8 years ago
- My personal pet game engine in C++.☆32Updated 2 years ago
- A quadtree implementation in C99☆23Updated 10 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆18Updated 10 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Low discrepancy sequences and blue noise applied to loot drops in video games☆10Updated 5 years ago
- Vino's Tool Box☆16Updated 8 years ago