H2O-2 / particleGL
A partially implemented OpenGL version of the plugin Trapcode Particular for Adobe After Effects
☆12Updated 5 years ago
Alternatives and similar repositories for particleGL:
Users that are interested in particleGL are comparing it to the libraries listed below
- An implementation of the SSR algorithm in webgl2☆27Updated 5 years ago
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 5 years ago
- An implementation of Canny edge detection in GLSL made for WebGL☆31Updated last year
- Advanced rendering pipeline for ClayGL☆47Updated 3 years ago
- Project Heatstroke☆35Updated 7 years ago
- a path tracer using WebGL for realtime performance☆41Updated 5 years ago
- WebAssembly BC6H Decoder☆18Updated 4 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 9 years ago
- IBL map converter for PBR☆46Updated 2 years ago
- ☆12Updated 4 years ago
- ☆45Updated 3 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆47Updated 7 years ago
- WebGL-Tile-Based-Forward-Plus-Renderer using glTF model☆31Updated 8 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- Realtime smoke simulation & rendering using WebGL.☆46Updated 9 years ago
- Temporal Antialiasing on top of Three.js☆23Updated 7 years ago
- WebGL Shader that implements a mass-spring-damper physical simulation☆41Updated last year
- Toy WebGPU Deferred Renderer☆40Updated last year
- Comparisons of shaders across multiple APIs☆22Updated last year
- A Three.js FBO particle system with curl noise.☆16Updated 7 years ago
- A simple light field (lumigraph) renderer☆21Updated 3 years ago
- A gltf 2.0 viewer using WebGPU API.☆22Updated 2 years ago
- ☆14Updated 3 years ago
- ☆21Updated 4 months ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 5 years ago
- WebGL stats☆28Updated 2 years ago
- Rendering, compute, GPU experiments☆32Updated 4 years ago
- Neural optimized baked interactive global illumination☆28Updated 2 years ago
- Convert an equirectangular panorama to six cube faces☆14Updated last year